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Bug#963901: marked as done (ITA: glm -- C++ library for OpenGL GLSL type-based mathematics)



Your message dated Sun, 4 Sep 2022 21:21:49 +0200
with message-id <5dd5d482-dd84-3eb9-4e73-17a3c4010e51@debian.org>
and subject line Closing: ITA: glm -- C++ library for OpenGL GLSL type-based mathematics
has caused the Debian Bug report #963901,
regarding ITA: glm -- C++ library for OpenGL GLSL type-based mathematics
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
963901: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=963901
Debian Bug Tracking System
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--- Begin Message ---
Package: wnpp
Severity: normal

I intend to orphan the glm package.

I no longer have time to maintain this package. GLM is used by quite a
lot of applications that render 3D graphics using OpenGL and Vulkan, and
might be used outside that as well due to its excellent implementation
of vector and matrix operations of up to 4(x4) components. Since it is a
header-only library, there only are build-dependencies, which means its
use isn't reflected by the popcon statistics.

This package is in very good shape with no open bugs, in great part due
to upstream being very responsive to bug reports that are forwarded to
them.

The package description is:
 OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics
 software based on the OpenGL Shading Language (GLSL) specification.
 .
 GLM provides classes and functions designed and implemented with the same
 naming conventions and functionalities as GLSL, so that when a programmer
 knows GLSL, he knows GLM as well, which makes it really easy to use.
 .
 This project isn't limited to GLSL features. An extension system, based on the
 GLSL extension conventions, provides extended capabilities: matrix
 transformations, quaternions, half-based types, random numbers, et cetera.
 .
 This library works perfectly together with OpenGL but it also ensures
 interoperability with other third party libraries and SDKs. It is a good
 candidate for software rendering (such as raytracing, rasterisation), image
 processing, physic simulations and any context that requires a simple and
 convenient mathematics library.

--- End Message ---
--- Begin Message ---
Hello,

I am closing this bug manually as glm has been adopted: Andrea Pappacoda has become its uploader.

The bug number indicated in the changelog of the last upload of glm was wrong (963501 instead of 963901).

Best,

--
Pierre

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