Your message dated Sun, 4 Sep 2022 21:21:49 +0200 with message-id <5dd5d482-dd84-3eb9-4e73-17a3c4010e51@debian.org> and subject line Closing: ITA: glm -- C++ library for OpenGL GLSL type-based mathematics has caused the Debian Bug report #963901, regarding ITA: glm -- C++ library for OpenGL GLSL type-based mathematics to be marked as done. This means that you claim that the problem has been dealt with. If this is not the case it is now your responsibility to reopen the Bug report if necessary, and/or fix the problem forthwith. (NB: If you are a system administrator and have no idea what this message is talking about, this may indicate a serious mail system misconfiguration somewhere. Please contact owner@bugs.debian.org immediately.) -- 963901: https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=963901 Debian Bug Tracking System Contact owner@bugs.debian.org with problems
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- To: Debian Bug Tracking System <submit@bugs.debian.org>
- Subject: O: glm -- C++ library for OpenGL GLSL type-based mathematics
- From: Guus Sliepen <guus@debian.org>
- Date: Sun, 28 Jun 2020 18:09:19 +0200
- Message-id: <159336055916.168043.4621558842610903434.reportbug@haplo>
Package: wnpp Severity: normal I intend to orphan the glm package. I no longer have time to maintain this package. GLM is used by quite a lot of applications that render 3D graphics using OpenGL and Vulkan, and might be used outside that as well due to its excellent implementation of vector and matrix operations of up to 4(x4) components. Since it is a header-only library, there only are build-dependencies, which means its use isn't reflected by the popcon statistics. This package is in very good shape with no open bugs, in great part due to upstream being very responsive to bug reports that are forwarded to them. The package description is: OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specification. . GLM provides classes and functions designed and implemented with the same naming conventions and functionalities as GLSL, so that when a programmer knows GLSL, he knows GLM as well, which makes it really easy to use. . This project isn't limited to GLSL features. An extension system, based on the GLSL extension conventions, provides extended capabilities: matrix transformations, quaternions, half-based types, random numbers, et cetera. . This library works perfectly together with OpenGL but it also ensures interoperability with other third party libraries and SDKs. It is a good candidate for software rendering (such as raytracing, rasterisation), image processing, physic simulations and any context that requires a simple and convenient mathematics library.
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- To: 963901-done@bugs.debian.org
- Cc: Andrea Pappacoda <andrea@pappacoda.it>
- Subject: Closing: ITA: glm -- C++ library for OpenGL GLSL type-based mathematics
- From: Pierre Gruet <pgt@debian.org>
- Date: Sun, 4 Sep 2022 21:21:49 +0200
- Message-id: <5dd5d482-dd84-3eb9-4e73-17a3c4010e51@debian.org>
Hello,I am closing this bug manually as glm has been adopted: Andrea Pappacoda has become its uploader.The bug number indicated in the changelog of the last upload of glm was wrong (963501 instead of 963901).Best, -- PierreAttachment: OpenPGP_signature
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