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Bug#959466: initial debian/control for mindustry



I'm interested in this game being available in debian, so wrote the
attached control file with a more fleshed out description. The main
discovery was that its main engine is in another repo and based on
libgdx, so that'll need packaging first: https://github.com/Anuken/Arc/ 

   > Could not resolve com.badlogicgames.gdx:gdx-freetype-platform
   > Could not resolve com.badlogicgames.gdx:gdx-platform
   > Could not resolve com.github.Anuken.Arc:arc-core
   > Could not resolve com.github.Anuken.Arc:arcnet
   > Could not resolve com.github.Anuken.Arc:backend-sdl
   > Could not resolve com.github.Anuken.Arc:freetype
   > Could not resolve com.github.Anuken:steamworks4j
   > Could not resolve com.github.MinnDevelopment:java-discord-rpc

# debian/watch
version=4

opts="uversionmangle=s/^/5.0+/" \
 https://github.com/Anuken/Mindustry/releases \
 (?:.*/)?v?@ANY_VERSION@@ARCHIVE_EXT@
Source: mindustry
Section: games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Build-Depends:
 debhelper-compat (= 13),
 default-jdk,
 gradle-debian-helper,
 liblz4-java,
Standards-Version: 4.5.0
Homepage: https://mindustrygame.github.io/
Vcs-Git: https://salsa.debian.org/games-team/mindustry.git
Vcs-Browser: https://salsa.debian.org/games-team/mindustry

Package: mindustry
Architecture: all
Depends:
 default-jre,
 ${misc:Depends},
Description: A hybrid tower-defense sandbox factory game
 Create elaborate supply chains of conveyor belts to feed ammo into your
 turrets, produce materials to use for building, and defend your structures
 from waves of enemies. Play with your friends in cross-platform multiplayer
 co-op games, or challenge them in team-based PvP matches.
 .
 Campaign: Unlock replayable zones with randomized spawn points by completing a
 variety of mission objectives and goals. Research technology to fuel progress
 and invite your friends to complete missions together
 .
 Survival: Build turrets to defend from enemies in tower-defense based
 gameplay. Survive as long as possible, optionally launching your core to use
 your collected resources for research. Prepare your base for intermittent
 attacks from airborne bosses.
 .
 Attack: Build factories for units to destroy the enemy cores, while
 simultaneously defending your base from waves of enemy units. Create a variety
 of different types of support and offensive unit to assist you in your goals.
 .
 PvP: Compete with other players on up to 4 different teams to destroy each
 other's cores. Create units, or attack other bases directly with your mechs.
 .
 Sandbox: Play around with infinite resources and no enemy threat. Use
 sandbox-specific item and liquid source blocks to test out designs, and spawn
 in enemies on request.
 .
 Map editor: Configurable tools to randomly generate ores, terrain, decoration.
 Apply noise, distortion, smoothing, erosion, symmetry, ore generation and
 random terrain to your maps. Customise the game rules, change block costs,
 enemy stats, starting items and wave timing.

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