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Bug#518580: marked as done (RFP: osgppu -- offscreen renderer using GLSL shaders for computations)



Your message dated Fri, 12 Aug 2016 09:56:35 +0000
with message-id <E1bY9Cd-0002Ax-OC@quantz.debian.org>
and subject line closing RFP: osgppu -- offscreen renderer using GLSL shaders for computations
has caused the Debian Bug report #518580,
regarding RFP: osgppu -- offscreen renderer using GLSL shaders for computations
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

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-- 
518580: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=518580
Debian Bug Tracking System
Contact owner@bugs.debian.org with problems
--- Begin Message ---
X-Debbugs-CC: debian-devel@lists.debian.org
Package: wnpp
Severity: wishlist

* Package name : osgppu
Version : 0.4.0
Upstream Author : Art Tevs, Stephane Lamoliatte, Bob Kuhne, Christian
Heine, Sean Carmody, Doug McCorkle, Valery Bickov
* URL : http://projects.tevs.eu/osgppu/
* License : LGPL
Description : offscreen renderer using GLSL shaders for computations

osgPPU is a library to use with OpenSceneGraph. It provides you with a
graph based specification of a computation pipeline which is based on
so called PostProcessingUnits (PPUs). Each ppu does render a screen
aligned quad in a frame buffer object. During the rendering a shader
can be applied. The results (there could be many per one pass) are
passed to the next ppu in the graph. The outcoming result of the
pipeline can either be shown on the screen by using UnitOut? or used
as a texture for other cool things.

Download URL: http://projects.tevs.eu/osgppu/downloads/osgPPU-0.4.0.tar.gz

-- 
Pau Garcia i Quiles
http://www.elpauer.org
(Due to my workload, I may need 10 days to answer)



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--- Begin Message ---
RFP 518580 has no visible progress for a long time, so closing.

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