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Bug#796559: ITP: refkeen -- Ports of Keen Dreams and the Catacomb Adventure Series games



Hi,

I have contacted upstream earlier this year and he told me that
unlzexe was only needed for the current early-stage port of Keen Dreams;
but assests decompression should happen on-the-fly when the project
will get mature enough.

This "lz" algorythm is much more faster than gzip;
even fast on a 8086, so it won't slow down game start.
(and then no real need to package unlzexe in Debian)


Problem is that a GDP-package built today with unlzexe'd assests 
will suddenly break when refkeen is updated; and there is
currently no way to retrigger needed rebuild.


I had a similar problem with OpenXCom that has changed directory
layout for upcoming release to provide a separate namespace
for the sequel... this time I choosed to only support the future/git layout
as it then should change anymore.

( http://ufopaedia.org/index.php?title=Installing_(OpenXcom) )



> Package: wnpp
> Severity: wishlist
> Owner: Andreas Gnau <Rondom@Rondom.de>
> 
> * Package name    : refkeen
>   Version         : 0.10.0
>   Upstream Author : NY00123
> * URL             : https://github.com/NY00123/refkeen
> * License         : GPL2
>   Programming Lang: C
>   Description     : Ports of Keen Dreams and the Catacomb Adventure Series
> games
> 
> Ports of Keen Dreams (based on https://github.com/keendreams/keen/ which
> followed a fundraising campaign), Catacomb 3-D (The Descent) and the Catacomb
> Adventure Series (the Catacomb ports are based on source codes from
> https://github.com/FlatRockSoft/)
> 
> I will write the required patches for game-data-packager to ease acquiring game
> data for the aforementioned games.
> 


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