--- Begin Message ---
- To: Debian Bug Tracking System <submit@bugs.debian.org>
- Subject: ITP: rtcw-sp -- military/occult WWII first-person shooter game - single player version
- From: Simon McVittie <smcv@debian.org>
- Date: Mon, 22 Dec 2014 20:40:56 +0000
- Message-id: <20141222203910.GA7859@reptile.pseudorandom.co.uk>
Package: wnpp
Severity: wishlist
Owner: Simon McVittie <smcv@debian.org>
* Package name : rtcw-sp
Version : 1.42
Upstream Author : Gray Matter Interactive Studios / id Software
* URL : https://github.com/id-Software/RTCW-SP
* License : GPL-3+ with additional terms
Programming Lang: C
Description : military/occult WWII first-person shooter game - single player version
Return to Castle Wolfenstein is a military- and occult-themed first-person
shooter game in a Second World War setting, originally released in 2001.
It is a sequel to Wolfenstein 3D, which is also available for Debian
(in the wolf4sdl package).
This package contains the game engine for the single-player campaign,
based on the 2010 GPL source release and modified to work on modern Linux
systems. It requires non-distributable game data files prepared using
the game-data-packager tool.
----
This will need to go in contrib/games due to its dependence on non-free assets.
I'm investigating whether game-data-packager will be able to unpack the
assets from the CD-ROM: it might be necessary to resort to "please install
RTCW using Wine and copy *.pk3 from there".
Several forks of the original GPL code-drop exist: there isn't an obvious
canonical version like ioquake3 for Quake III Arena. I'm currently looking at
<https://github.com/Justasic/RTCW-SP> as the most promising basis for a
Debian package.
I intend to maintain this game in the Games Team (X-Debbugs-cc'd).
Co-maintainers are very welcome.
The single-player and multiplayer engines were released as separate
codebases, both forked from Quake III Arena. To avoid needing to deal
with network security issues in this forked codebase, I do not intend to
package or maintain the team-based multiplayer variants of RTCW: RTCW-MP,
which requires the same RTCW assets as RTCW-SP, or Enemy Territory, which
requires the freely downloadable (but non-Free) Wolfenstein: Enemy
Territory assets.
Regards,
S
--- End Message ---
--- Begin Message ---
- To: 773742-close@bugs.debian.org
- Subject: Bug#773742: fixed in iortcw 1.42b+20150930+dfsg1-1
- From: Simon McVittie <smcv@debian.org>
- Date: Thu, 19 Nov 2015 19:00:11 +0000
- Message-id: <E1ZzURH-0000zG-Lu@franck.debian.org>
Source: iortcw
Source-Version: 1.42b+20150930+dfsg1-1
We believe that the bug you reported is fixed in the latest version of
iortcw, which is due to be installed in the Debian FTP archive.
A summary of the changes between this version and the previous one is
attached.
Thank you for reporting the bug, which will now be closed. If you
have further comments please address them to 773742@bugs.debian.org,
and the maintainer will reopen the bug report if appropriate.
Debian distribution maintenance software
pp.
Simon McVittie <smcv@debian.org> (supplier of updated iortcw package)
(This message was generated automatically at their request; if you
believe that there is a problem with it please contact the archive
administrators by mailing ftpmaster@ftp-master.debian.org)
-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA256
Format: 1.8
Date: Mon, 05 Oct 2015 00:17:58 +0100
Source: iortcw
Binary: rtcw rtcw-server rtcw-common rtcw-dbg
Architecture: amd64 source
Version: 1.42b+20150930+dfsg1-1
Distribution: experimental
Urgency: low
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Changed-By: Simon McVittie <smcv@debian.org>
Closes: 773742
Description:
rtcw-common - common files for Return to Castle Wolfenstein
rtcw-dbg - debug symbols for the iortcw game engine
rtcw - game engine for Return to Castle Wolfenstein
rtcw-server - standalone server for Return to Castle Wolfenstein
Changes:
iortcw (1.42b+20150930+dfsg1-1) experimental; urgency=low
.
* New package for Return to Castle Wolfenstein (Closes: #773742)
- game-data-packager (>= 40) can package the required non-free data
* Packaging based on ioquake3
* Initial Debian changes, similar to ioquake3:
- exclude non-Free lcc compiler (licensed for non-commercial use only)
- exclude {MP,SP}/media: licensing unclear, and not needed
(game-data-packager downloads and repackages an unofficial content patch
from iortcw at the same time it downloads the official patch)
- exclude Free third-party libraries too, to simplify license compliance,
and use system copies of those libraries instead:
cURL, Freetype, libjpeg, libogg, OpenAL, libopus, SDL2, libvorbis, zlib
- run in a window by default per Games Team policy
- disable auto-downloading by default since it is a security risk
- reinstate checks for executable file overwriting and remove code to
unpack arbitrary native code from (potentially auto-downloaded)
game mods, fixing vulnerabilities similar to CVE-2011-3012 but
breaking some mods as an unfortunate but unavoidable side-effect
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0dce78534e19ac53c5968dc7a2e3089dad74bd92 9429356 rtcw-dbg_1.42b+20150930+dfsg1-1_amd64.deb
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Checksums-Sha256:
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Files:
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d6682f2fe6fd8d857d39e72b74014eda 3257500 contrib/games optional iortcw_1.42b+20150930+dfsg1.orig.tar.xz
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bef8c893c126905948d43006ceff6afc 9429356 contrib/debug extra rtcw-dbg_1.42b+20150930+dfsg1-1_amd64.deb
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