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Bug#773909: ITP: openjk -- engine for Jedi Academy / Jedi Outcast action games



On Thu, 25 Dec 2014 at 13:26:34 +0000, Simon McVittie wrote:
> Star Wars Jedi Knight II: Jedi Outcast and Star Wars Jedi Knight: Jedi Academy
> are first- and third-person action games set in the Star Wars universe,
> developed by Raven Software and released in 2002 and 2003 respectively.

This is waiting in the NEW queue. I've just uploaded a newer upstream
snapshot with some fixes.

 openjk (0~20150524+dfsg1-1) experimental; urgency=low
 .
   * New upstream snapshot
     - drop patches for PR #658, #659, #666: applied upstream
   * debian/copyright: use the copyright-format URL, not DEP-5
   * debian/copyright: add Disclaimer explaining that this contrib
     package is not part of Debian (Policy §12.5)
   * Correct ITP bug number in previous changelog entry
 .
 openjk (0~20150430+dfsg1-1) experimental; urgency=low
 .
   * Initial release. (Closes: #773909)
   * Initial Debian patch-set:
     - avoid using uninitialized variables to set vehicle view angles
       (upstream PR #665)
     - fix Linux compilation of the JK2 modules (upstream PR #658)
     - use C++11-compliant string concatenation (upstream PR #659)
     - silence a compiler warning in savegame handling by making a
       function parameter correctly unsigned (upstream PR #658)
     - be portable to architectures other than x86, x86-64 and 32-bit ARM
       (briefly tested on powerpc, upstream PR #666)
     - fix an endianness bug in the zinf-derived MP3 decoder (upstream PR #666)
     - disarm debug code that would try to write to c:/nofreeentities.txt
       under certain circumstances (not forwarded yet)
     - use select() or sleep() instead of busy-waiting between frames
       (upstream bug #507)
     - only link the executable to libGL, not to libGL's dependencies
       such as libX11 (OpenJK only uses GL and SDL directly;
       not forwarded yet, not necessarily portable beyond GNU/Linux)


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