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Bug#737587: RFP: commander-genius / Commander Keen engine



Hi,

I'd like too to have this game in Debian.

I built the .deb from Github and I was a bit surprised that the full shareware
games assets are stored in Git... anyway it's not like they will ever change.

A proper Debian .deb would only include the GPL'ed bits
coming from the Commander Genius team,
this would be an "any" package that got compiled
for amd64 / i386 / arm (RaspberryPi...) .

The proprietary game data would need to be packaged as
several "all" .deb, one for each game, as we can't except
someone have all the games available.

There is actually one (1!) shareware game in non-free: doom
https://packages.debian.org/sid/doom-wad-shareware .

All the remaining demo/share ware/ "public domain" / "freewared"
or dubious licensed games are handled by game-data-packager.

I've already filled a request:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=786501

I've started a first Pull-Request to fix to lowest-hanging fruit:

https://github.com/gerstrong/Commander-Genius/pull/220

I'd like to fix in your upstream *buntu package all that can be
without being intrusive.
 (add a manpage, switch to debhelper 9 etc...)

That would reduce then reduce the needed remaining
work to get this game in Debian.

Cheers,

Alexandre Detiste


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