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Bug#736205: RFP: mitsuba-renderer -- Physically based renderer



Package: wnpp
Severity: wishlist

* Package name    : mitsuba-renderer
  Version         : 0.4.5
  Upstream Author : Wenzel Jakob <wenzel@inf.ethz.ch>
* URL             : http://mitsuba-renderer.org/
* License         : GPL
  Programming Lang: C++
  Description     : Physically based renderer

Mitsuba is a research-oriented rendering system in the style of PBRT, from
which it derives much inspiration. It is written in portable C++, implements
unbiased as well as biased techniques, and contains heavy optimizations
targeted towards current CPU architectures. Mitsuba is extremely modular: it
consists of a small set of core libraries and over 100 different plugins that
implement functionality ranging from materials and light sources to complete
rendering algorithms.

In comparison to other open source renderers, Mitsuba places a strong emphasis
on experimental rendering techniques, such as path-based formulations of
Metropolis Light Transport and volumetric modeling approaches. Thus, it may be
of genuine interest to those who would like to experiment with such techniques
that haven't yet found their way into mainstream renderers, and it also
provides a solid foundation for research in this domain.

The renderer currently runs on Linux, MacOS X and Microsoft Windows and makes
use of SSE2 optimizations on x86 and x86_64 platforms. So far, its main use
has been as a testbed for algorithm development in computer graphics, but
there are many other interesting applications.

Mitsuba comes with a command-line interface as well as a graphical frontend to
interactively explore scenes. While navigating, a rough preview is shown that
becomes increasingly accurate as soon as all movements are stopped. Once a
viewpoint has been chosen, a wide range of rendering techniques can be used to
generate images, and their parameters can be tuned from within the program.


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