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Bug#727195: Bug#727194: ITP: OpenMW -- Reimplementation of The Elder Scrolls III: Morrowind game engine



On Wed, Oct 23, 2013 at 1:25 PM, Stephen Kitt <skitt@debian.org> wrote:
> On Wed, 23 Oct 2013 19:22:12 +0200, Stephen Kitt <skitt@debian.org> wrote:
>> Would you be interested in packaging this within the Games Team?
>>
>> Also, it would be great if game-data-packager could be enhanced to build a
>> package for the data files (and we can help you with that).

(this should go on the new bug Jon just filed, but I can't find it yet)

I'd really like to see gdp support for openmw.

Bret is the upstream expert in packaging, I've just been helping him
make it policy compliant and navigate debian's resources. He knows the
issue better than me, but at least I'd appreciate help figuring out
how to use gdp.

Here's the situation:

game content is available from commercial CDs (several editions:
vanilla, "game of the year" edition, and there is are two expansions
"tribunal" "bloodmoon") and also via steam (game of the year edition,
includes both expansions). I only have the vanilla version.

Originally, users either installed the game via wine and then pointed
openmw to the content or they used unshiled [1]. Recently, openmw's
launcher has added the capability to run the unshield scripts from the
launcher with the click of a button, making it much easier for users
to install content.

I don't know what is needed for gdp - but if that could help manage
content files, that would be great.

The openmw packaging is in pkg-games repo, and Bret is a member of the
games team.

~Scott

[1] http://wiki.openmw.org/index.php?title=Getting_Data_Files_for_Linux_Install


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