[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#523558: marked as done (RFP: sdlmm -- a C++ wrapper for the Simple DirectMedia Layer)



Your message dated Sun, 31 Mar 2013 17:24:07 +0100
with message-id <CAPQ4b8=AYvf+TRy8jZ7dosRFS5Q=U1OhSNUnYsorcF_rywQ61w@mail.gmail.com>
and subject line Re: sdlmm -- is there still interest in this package?
has caused the Debian Bug report #523558,
regarding RFP: sdlmm -- a C++ wrapper for the Simple DirectMedia Layer
to be marked as done.

This means that you claim that the problem has been dealt with.
If this is not the case it is now your responsibility to reopen the
Bug report if necessary, and/or fix the problem forthwith.

(NB: If you are a system administrator and have no idea what this
message is talking about, this may indicate a serious mail system
misconfiguration somewhere. Please contact owner@bugs.debian.org
immediately.)


-- 
523558: http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=523558
Debian Bug Tracking System
Contact owner@bugs.debian.org with problems
--- Begin Message ---
Package: wnpp
Severity: wishlist
Owner: Barry deFreese <bdefreese@debian.org>

Package: libsdlmm-dev
Section: libdevel
Architecture: any
Depends: libsdlmm-0.1-8 (= ${binary:Version})
Description: development files for the SDLmm wrapper
 SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer,
 which is a generic API that provides low level access to audio,
 keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer
 across multiple platforms.
 .
 This package contains the development headers and libraries.

Package: libsdlmm-0.1-8
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: a C++ wrapper for the Simple DirectMedia Layer
 SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer,
 which is a generic API that provides low level access to audio,
 keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer
 across multiple platforms.
 .
 SDLmm aims to stay as close as possible to the C API while taking
 advantage of native C++ features like object orientation.
 It also aims at being platform independent as much as possible.


Thank you,

Barry deFreese
Debian Games Team




--- End Message ---
--- Begin Message ---
Hello,

2012/7/22 Barry deFreese <bdefreese@debian.org>
> I was working on it as a build-dep for some package but I will be damned if I can remember why since
> I have been out of the loop for so long
>
> If you don't get any response back from anyone else I would say just drop it.

So a few months later, I will drop it now.

Upstream seems dead since many years ago, with unanswered requests
from people wanting to take over.  SDL2 is supposed to be released
really soon now, so with time this software will be less and less
useful.

In any case, if this project or a similar one is revived and useful to
people, we can package it at that time, no need to keep this bug open.


Cheers and thanks.
--
Manuel A. Fernandez Montecelo <manuel.montezelo@gmail.com>

--- End Message ---

Reply to: