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Bug#690905: freedoom: Prboom Plus should be used instead of Prboom



Am 22.10.2012 17:14, schrieb Jon Dowland:
It was originally a fork of prboom maintained by someone completely
independently of prboom. It later moved into the prboom SVN, but is still
managed as a separate project. I think there is some cross-pollination
and code flows between the two. However, prboom+ make large, sweeping and
perhaps 'risky' changes which prboom don't immediately incorporate. IIRC
prboom+'s main focus is absolute DOOM.EXE/DOOM2.EXE compatibility, including
some crazy/brilliant ideas like simulating the behaviour of buffer overflows
and underruns from the DOS environment, so old demos playback perfectly. It
has turned out that prboom+ is more actively developed and releases more
often than prboom. When I first looked at it, before it moved into the same
SVN, it was awkward to build in Linux (the developer being Windows-focussed).
That has no doubt changed.

I am still indifferent about these two. While prboom's latest release has been four years ago, prboom has been at least updated last year, so there's three years of development between the two.

According to this excellent review, both are equally fine in retaining the "original" doom feeling, leaving fancy things like dynamic lights et al to ports like vavoom and doomsday:
http://www.flaterco.com/kb/DOOM/PrBoom-Plus.html

I'd like to move forward with packaging prboom-plus, but I find it unacceptable to maintain two forks of such similarity in Debian...

 - Fabian


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