Forwarding some responses to the previous ITP, so they're here for anyone who wants to package Xonotic.
--- Begin Message ---
- To: nexuiz@packages.qa.debian.org
- Cc: 646377@bugs.debian.org
- Subject: Bug#646377: ITP: xonotic -- a fast-paced first-person shooter
- From: Didier Raboud <odyx@debian.org>
- Date: Fri, 4 Nov 2011 10:40:52 +0100
- Message-id: <201111041041.12508.odyx@debian.org>
- Reply-to: Didier Raboud <odyx@debian.org>, 646377@bugs.debian.org
- In-reply-to: <CAO4VFDh2dMuuS6RKDSPsdx-7WWo_0otvVzCD3N-36ZhfMOZrVw@mail.gmail.com>
- References: <CAO4VFDh2dMuuS6RKDSPsdx-7WWo_0otvVzCD3N-36ZhfMOZrVw@mail.gmail.com>
Le dimanche, 23 octobre 2011 19.20:55, Devid Antonio Filoni a écrit : > Package: wnpp > Severity: wishlist > Owner: Devid Antonio Filoni <d.filoni@ubuntu.com> > > Package name xonotic > URL: http://www.xonotic.org/ > Description: a fast-paced first-person shooter > Xonotic is a free (GPL), fast-paced first-person shooter that works > on Windows, OS X and Linux. The project is geared towards providing > addictive arena shooter gameplay which is all spawned and driven by the > community itself. Xonotic is a direct successor of the Nexuiz project with > years of development between them, and it aims to become the best possible > open-source FPS (first-person-shooter) of its kind. Hi dear Nexuiz maintainers, Devid filed this ITP ~2 weeks ago, and closed it some hours later. Now, looking around for 3D FPS available for Debian, I fell on the Xonotic project, and then on this ITP. So now I wonder: given the situation of Nexuiz (and its Xonotic fork), are there some plans to provide Xonotic as a successor of Nexuiz in Debian or will it (if it will) be packaged separately? Cheers, -- OdyXAttachment: signature.asc
Description: This is a digitally signed message part.
--- End Message ---
--- Begin Message ---
- To: Didier Raboud <odyx@debian.org>, 646377@bugs.debian.org
- Cc: nexuiz@packages.qa.debian.org
- Subject: Bug#646377: ITP: xonotic -- a fast-paced first-person shooter
- From: Simon McVittie <smcv@debian.org>
- Date: Tue, 29 Nov 2011 19:43:20 +0000
- Message-id: <20111129194320.GA23746@reptile.pseudorandom.co.uk>
- Reply-to: Simon McVittie <smcv@debian.org>, 646377@bugs.debian.org
- In-reply-to: <201111041041.12508.odyx@debian.org>
- References: <CAO4VFDh2dMuuS6RKDSPsdx-7WWo_0otvVzCD3N-36ZhfMOZrVw@mail.gmail.com> <201111041041.12508.odyx@debian.org>
On Fri, 04 Nov 2011 at 10:40:52 +0100, Didier Raboud wrote: > Devid filed this ITP ~2 weeks ago, and closed it some hours later. Now, > looking around for 3D FPS available for Debian, I fell on the Xonotic project, > and then on this ITP. So now I wonder: given the situation of Nexuiz (and its > Xonotic fork), are there some plans to provide Xonotic as a successor of > Nexuiz in Debian or will it (if it will) be packaged separately? My only interest in Nexuiz is that it's another user of the Darkplaces (enhanced Quake 1) engine. I uploaded a version of Nexuiz without its own engine to reduce our embedded-code-copies technical debt. I don't plan to package Xonotic myself (I'm trying to avoid ending up in the Uploaders of any more games I don't actually play...), but if someone else wants to package it, I'd be happy to help out from the darkplaces angle. Now that Xonotic has a non-alpha release, it's probably suitable for packaging. I think the packaging should be "the same shape as" nexuiz - a wrapper around the darkplaces engine (which I believe is shared between Quake 1, Nexuiz Classic, Xonotic and others without needing per-game patches). To avoid trademark infringement or misleading our users, it should be packaged under the name "xonotic". (Our Nexuiz Classic packages are fine under the name "nexuiz", IMO, because that was the name of the game when it was released - but that justification doesn't apply to Xonotic.) Beware that for GPL and Policy compliance, a prospective maintainer might need to rebuild the game logic from source, which may require packaging a QuakeC compiler. I believe there's at least one Free QuakeC compiler. Nexuiz Classic's game logic is in nexuiz-data; it's entirely possible that it's packaged in a non-GPL-compliant and/or not-built-from-source way, like OpenArena used to be. I haven't researched it. Hopefully Darkplaces doesn't have a "pure server" mechanism. If it does, then rebuilding the game logic while retaining network compatibility requires circumventing that mechanism, like I did for OpenArena. Don't expect upstream to help you with this - if they're anything like ioquake3/openarena upstream, they'll probably consider it to be a form of cheating. I think whether Nexuiz Classic should be removed from the archive should be decided on its own merits. The facts are that it's a dead-upstream game, running on an upstream-maintained engine that we want in the archive anyway (for Xonotic and (non-free) Quake 1). As long as it isn't a burden and has users, we might as well keep it; but if it becomes a burden, then it needs either an active maintainer looking after it, or removal. If Nexuiz Classic was removed from the archive, Xonotic could in principle provide transitional packages, but I'm inclined to say it still shouldn't - I'm inclined to think of Xonotic as a sequel to Nexuiz Classic, rather than a replacement (think Doom vs. Doom II - which also had the same engine, give or take). S
--- End Message ---