Bug#609352: ITP: zdoom -- Enhanced Doom engine
----- Ursprüngliche Message -----
> Von: Fabian Greffrath <email@example.com>
> An: Johey Shmit <firstname.lastname@example.org>
> Cc: "email@example.com" <firstname.lastname@example.org>; "email@example.com" <firstname.lastname@example.org>
> Gesendet: 10:03 Donnerstag, 1.September 2011
> Betreff: Re: ITP: zdoom -- Enhanced Doom engine
> Am 31.08.2011 22:20, schrieb Johey Shmit:
>> I've now packaged a installer-script that takes care of downloading and
>> building a zdoom package
>> Any comments on that?
> So you are going to download fmod and its build-dependencies and build it and
> then download zdoom and its build-dependencies and build it against fmod?
> I think this just circumvents the main problem of the whole story: zdoom depends
> on non-free software! And apparently the fmod developers do not even want their
> software to be made freely available, so why all the fuzz?
> I don't think it helps...
Thank you for your comments. I'm discussing things with Jon Dowland from the
games team (on debian-devel-games) and I misunderstood him at first. This lead to the
creation of this ugly installer-package.
I've now replaced it with a zdoom scource package that includes the binary lib from fmod.
Not very nice but ok for the fmod people and ok for the non-free archive (according
Thanks again for your help!