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Bug#609352: ITP: zdoom -- Enhanced Doom engine



> Am 11.06.2011 16:54, schrieb Johey Shmit:
> >    I've put it in contrib because it depends on a non-free library from
> >    www.fmod.org which will be downloaded on the fly during the build process.
>
> And then the binary built against this non-free library will be 
> distributed? Sorry, but I don't hink this will work!

It was discussed on games-devel and people did not rule it out completely.
But as the fmod authors doesn't even allow a non-commercial binary distribution
of their software I had to drop the idea anyway.

> >   The zdoom-engine is capable of running some doom style games that
> >   the prboom-engine can not (like heretic, hexen and strife).
> 
> AFAICT, Fedora uses the vavoom engine to play the doom-like non-doom 
> games you mentioned. 
Thanks for that information. As it turns out vavoom is already on mentors.d.n!
Unfortunately it cannot run some games that are specially designed for zdoom
(I could not get this very cool total conversion to run with vavoom:
http://www.afadoomer.com/wolf3d).

I've now packaged a installer-script that takes care of downloading and
building a zdoom package (http://mentors.debian.net/package/zdoom-installer).

Any comments on that?

Thanks for your help!

Johey




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