Bug#558985: ITP: -- the Game Network Engine
Package: wnpp
Severity: wishlist
Owner: Barry deFreese <bdefreese@debian.org>
Package: libgnelib-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends}, libgne0 (= ${binary:Version})
Suggests: libgnelib-doc
Description: the Game Networking Engine (development headers)
GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
.
This package contains the development libraries and headers.
Package: libgnelib0
Section: libs
Architecture: any
Depends: ${shlibs:Depends}, ${misc:Depends}
Description: the Game Networking Engine
GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
Package: libgnelib0-dbg
Section: debug
Architecture: any
Depends: ${misc:Depends}, libgne0 (= ${binary:Version})
Priority: extra
Description: the Game Networking Engine
GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
.
This package contains the debug symbols.
Package: libgnelib-doc
Section: doc
Architecture: any
Depends: ${misc:Depends}
Priority: extra
Description: the Game Networking Engine (Documentation)
GNE, or the Game Networking Engine, is a cross-platform,
multithreaded, C++ networking library with an API specifically
addressing the needs of game networking.
.
There are two parts of GNE, the first being the mid-level classes
that handle packeted, error checked, and bandwidth throttled
communication between two peers.
.
This package contains the developers documentation.
Thank you,
Barry deFreese
Debian Games Team
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