Hello, There is a new library for the OpenAL API which is called OpenAL Soft. This new library is OpenAL 1.1 compliant, and is considered the replacement for the deprecated OpenAL SI (openal-0.0.8). Below are some links with the discussions from upstream about this. http://opensource.creative.com/pipermail/openal-devel/2007-December/004977.html http://opensource.creative.com/pipermail/openal/2008-February/010981.html http://opensource.creative.com/pipermail/openal/2008-March/011019.html http://opensource.creative.com/pipermail/openal/2008-April/011073.html http://opensource.creative.com/pipermail/openal-devel/2008-May/005176.html I am packaging openal-soft packages for Debian and want to include them for Lenny. The only unresolved problem (that's known) with the new library is that it causes boson not to produce any sound. I've attached a log of errors I receive. Here's what the upstream maintainer of openal-soft had to say. > Hmm, it's kind of hard to tell without seeing the OpenAL calls. But if I > had to guess, I think perhaps it's trying to buffer Vorbis data directly. > Unfortunately, this won't work because OpenAL Soft doesn't support the > AL_EXT_vorbis extension. If it's indeed trying to load the Vorbis data > directly, it will need to be modified so it can decode it manually (using > libvorbisfile or some-such) before buffering it as PCM data. I plan on looking into this problem. If you want to help as well, it will be greatly appreciated. Also, here are links to the Debian bug about openal-soft, the upstream homepage for OpenAL Soft, and the location to get the Debian source package for openal-soft if you wish to build them yourself. http://bugs.debian.org/473128 http://kcat.strangesoft.net/openal.html - dget http://mentors.debian.net/debian/pool/main/o/openal-soft/openal-soft_1.3.253-1~experimental0.dsc -- Regards, Andres
[int main(int, char**)] Boson 0.13 is starting... [int main(int, char**)] resolving GL, GLX and GLU symbols ERROR: [bool BoGL::initialize()] GL methods have not yet been resolved. ERROR: [bool BoGL::initialize()] GL methods have not yet been resolved. Resolved GL symbols from file /usr/lib/libGL.so Resolved GLU symbols from file /usr/lib/libGLU.so [int main(int, char**)] GL, GLX and GLU symbols successfully resolved Boson Sound: [BosonAudioInterface::BosonAudioInterface()] Boson Sound: [BosonAudioInterface::BosonAudioInterface()] construct BosonAudio object boson: [BosonAudioAL::BosonAudioAL()] initializing OpenAL boson: [BosonAudioAL::BosonAudioAL()] OpenAL initialized Boson Sound: ERROR: [BosonMusic::BosonMusic(BosonAudioAL*)] oops - should be invalid Boson Sound: [BosonAudioInterface::BosonAudioInterface()] BosonAudio object constructed Boson Sound: [void BosonAudioAL::executeCommand(BoAudioCommand*, BosonMusic*, BosonSound*)] music object is created on startup. nothing to do boson: [BosonMainWidget::BosonMainWidget(QWidget*, bool)] Boson Sound: [void BosonAudioAL::executeCommand(BoAudioCommand*, BosonMusic*, BosonSound*)] enable sound: 1 boson: [virtual void BosonMainWidget::initializeGL()] boson: [virtual void BosonMainWidget::initializeGL()] done boson: [virtual void BosonMainWidget::resizeGL(int, int)] 640 409 boson: [BosonMainWidget::BosonMainWidget(QWidget*, bool)] done BoShader: [void BoShaderManager::shaderSuffixesChanged()] suffixes: -med,-low, BoShader: [QString BoShader::preprocessSource(const QString&, BoShader::FilterType, int)] Including unit.shader BoShader: [QString BoShader::preprocessSource(const QString&, BoShader::FilterType, int)] Including unit.shader CommandFrame: [void BosonCommandFrame::setProduction(Unit*)] CommandFrame: [void BosonCommandFrame::setProduction(Unit*)] CommandFrame: [void BosonCommandFrame::setProduction(Unit*)] CommandFrame: [void BosonCommandFrame::setProduction(Unit*)] boson: [virtual void BosonMainWidget::resizeGL(int, int)] 640 409 boson: [static bool BosonPlayField::preLoadAllPlayFields()] boson: [void BosonMainWidget::slotGameOver()] boson: [void BosonMainWidget::endGame()] boson: [void BosonGameView::quitGame()] boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil) boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil) boson: [void BosonMainWidget::endGame()] done boson: [void BoUfoStartupWidget::slotShowWelcomeWidget()] boson: [virtual void BosonMainWidget::resizeGL(int, int)] 955 696 boson: [void BosonMainWidget::endGame()] boson: [void BosonGameView::quitGame()] boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil) boson: [void BosonGameView::setCanvas(BosonCanvas*)] current canvas: (nil) new canvas: (nil) boson: [void BosonMainWidget::endGame()] done boson: [void Boson::slotPropertyChanged(KGamePropertyBase*)] speed has changed, new speed: 0 boson: [virtual void BosonMainWidget::resizeGL(int, int)] 954 695 boson: [virtual void BosonMainWidget::resizeGL(int, int)] 955 696 boson: [void BosonMainWidget::slotAddLocalPlayer()] boson: [BosonLocalPlayerInput::BosonLocalPlayerInput(bool)] boson: [bool BosonLocalPlayerInput::initializeIO()] boson: [void BoUfoNewGameWidget::initLocalPlayer()] boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1025 gets userId 128 boson: [void Boson::slotPlayerJoinedGame(KPlayer*)] boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 1 players in game now with 1 game players boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1026 gets userId 129 boson: [void Boson::slotPlayerJoinedGame(KPlayer*)] boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 2 players in game now with 2 game players boson: [virtual void BoUfoNewGameWidget::slotStartGame()] boson: [bool BoSaveGameConverter::convertFiles(QMap<QString, QMemArray<char> >&)] converting from 0.12 format boson: [void BoUfoNewGameWidget::slotNetStart()] newgame message sent successfully boson: [virtual void Boson::systemAddPlayer(KPlayer*)] player 1027 already has a userId: 256 boson: [void Boson::slotPlayerJoinedGame(KPlayer*)] boson: [void BosonStartupNetwork::slotPlayerJoinedGame(KPlayer*)] there are 3 players in game now with 3 game players boson: [void BoUfoNewGameWidget::slotNetPlayerJoinedGame(KPlayer*)] Added player is neutral player. Returning LoadGame: [void BosonMainWidget::slotStartNewGame()] boson: [bool BosonMainWidget::changeLocalPlayer(Player*)] (nil) boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] boson: [void BosonGameView::setLocalPlayerIO(PlayerIO*)] d->mLocalPlayerIO now: (nil) LoadGame: [void BosonStarting::slotStartNewGameWithTimer()] LoadGame: [void BosonStarting::slotStart()] STARTING LoadGame: [bool BosonStarting::start()] LoadGame: [virtual bool BosonGameEngineStarting::createTasks(QPtrList<BosonStartingTask>*)] LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load PlayField LoadGame: [bool BosonMap::loadMapFromFile(const QByteArray&)] LoadGame: [bool BosonMap::loadWaterFromFile(const QByteArray&)] boson: [void Boson::setPlayField(BosonPlayField*)] LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load PlayField LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Create Canvas LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Create Canvas LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Init Player Map LoadGame: init map for player 0 LoadGame: init map for player 1 LoadGame: init map for player 2 LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Init Player Map LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Init Script LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Init Script LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of player 1 (of 2) LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 128 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Armor+2 Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Armor+2 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Grizzly missile upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Grizzly missile upgrade LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group SamSite missile upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group SamSite missile upgrade LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Shields+10 Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Shields+10 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Turrets upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Turrets upgrade LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of player 1 (of 2) LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of player 2 (of 2) LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 129 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Armor+2 Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Armor+2 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Grizzly missile upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Grizzly missile upgrade LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group SamSite missile upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group SamSite missile upgrade LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Shields+10 Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Shields+10 LoadGame: [bool SpeciesTheme::loadTechnologies()] Loading upgrade from group Turrets upgrade Boson Upgrades: [virtual bool UpgradeProperties::load(KSimpleConfig*, const QString&)] Loading from group Turrets upgrade LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of player 2 (of 2) LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player game data of neutral player LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] 256 LoadGame: [bool SpeciesTheme::loadTechnologies()] No technologies found in technologies file (/usr/share/apps/boson/themes/species/neutral/index.technologies) LoadGame: [virtual bool BosonStartingLoadPlayerGameData::startTask()] done LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load player game data of neutral player LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Start Scenario LoadGame: [bool BosonSaveLoad::loadPlayersFromXML(const QMap<QString, QMemArray<char> >&)] LoadGame: [bool Player::loadFromXML(const QDomElement&)] 128 LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler LoadGame: [bool Player::loadFromXML(const QDomElement&)] done LoadGame: [bool Player::loadFromXML(const QDomElement&)] 129 LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler LoadGame: [bool Player::loadFromXML(const QDomElement&)] done LoadGame: [bool BosonSaveLoad::loadPlayersFromXML(const QMap<QString, QMemArray<char> >&)] loading neutral player LoadGame: [bool Player::loadFromXML(const QDomElement&)] 256 LoadGame: [bool Player::loadFromXML(const QDomElement&)] load data handler LoadGame: [bool Player::loadFromXML(const QDomElement&)] done LoadGame: [virtual bool BosonStartingStartScenario::startTask()] 3 players loaded LoadGame: [bool BosonSaveLoad::loadCanvasFromXML(const QMap<QString, QMemArray<char> >&)] LoadGame: [bool BosonCanvas::loadItemsFromXML(const QDomElement&)] created 96 items LoadGame: ERROR: [virtual bool Unit::loadFromXML(const QDomElement&)] Unit with Id 23 (Type=10003) wants health=159 but only 120 is possible for that type according to index.unit file. decreasing health to maximum. LoadGame: ERROR: [virtual bool Unit::loadFromXML(const QDomElement&)] Unit with Id 63 (Type=10003) wants health=159 but only 120 is possible for that type according to index.unit file. decreasing health to maximum. LoadGame: [bool BosonCanvas::loadItemsFromXML(const QDomElement&)] loaded 96 items LoadGame: [bool BosonCanvas::loadFromXML(const QDomElement&)] done LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Start Scenario LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Tiles LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Tiles LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Water boson: [void BoLakeGL::init(BoLake*, const BosonMap*)] Removing chunk with 1 corners boson: [void BoLakeGL::init(BoLake*, const BosonMap*)] Removing chunk with 1 corners LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Water LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load Effects Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading 105 effects from config file Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-hit-halo Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name halo to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-light1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-light2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group A10-light1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group A10-shoot Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group AircraftExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name smoke to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigBallExplosion Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigExplosion Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name explosion-old to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkGround Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DarkGround Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name dirt to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigDarkSmoke-Infinite Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigDarkSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigExplosion Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireCenterEffect Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireCenterEffect Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name flames to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireEffect Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireFlames Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireFlames Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigFireHaloEffect Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireHaloEffect Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name plainhalo to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigShockWave Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group BigSmoke-Infinite Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group BigSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-BigFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DaisyCutter-Flash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-DustCloud Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-Flash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-GeneralSmokeTrace Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-MainExplosion Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-MissileFireTrace Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-NukeExplosion Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name nuke-explosion to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DaisyCutter-ShockWave Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkGround Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group DarkSmoke-Infinite Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group DarkSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-normal to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-Heavy Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-Light Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-light to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group EnvSnow-VHeavy Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-2s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-3s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-500ms Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeIn-Black-5s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeIn-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-2s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-3s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-500ms Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FadeOut-Black-5s Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group FadeOut-Black-1s Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FireBallExplosion Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosion Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FragmentFireTrail Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralFireTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group FragmentSmokeTrail Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmokeTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralBulletHit Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralBulletTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralExplosion Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralExplosionSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireCenterEffect Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireEffect Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireFlames Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireHaloEffect Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralFireTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralMissileHit Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralShockWave Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name shockwave to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmoke-Infinite Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSmokeTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 4 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow-Heavy Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group GeneralSnow-Light Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group KoyoteShootFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LeopardShootFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightExplosionSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralExplosionSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightOilRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightOilRefinerySmoke2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightOilRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackPowerGenSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmackRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmackRefinerySmoke3 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmackRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LightSmoke-Infinite Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group LightSmoke Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group LongBulletTrail Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralBulletTrail Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group PantherShootFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group PumaShootFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Clouds Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name snow-cloud-1 to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Fog Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Snow-Fog-Light Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big-Dark Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke-Big Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Big-Light Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke-Big Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Dark Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TallSmoke-Light Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TallSmoke Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TigerShootFlash1 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TigerShootFlash2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace3 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TransallPropTrace4 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group TransallPropTrace1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Adding texture with name treepiece-1 to textures arrays map Boson Particles: [static const BoTextureArray* BosonEffectPropertiesParticle::getTextures(const QString&)] Found 1 suitable files Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed-big Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group Tree-destroyed Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Tree-destroyed-small Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group Tree-destroyed Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group TurretShootFlash Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShootFlash Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group UnitExplosionShockWave Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group GeneralShockWave Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke2 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group VeryLightMineralRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightMineralRefinerySmoke3 Boson Particles: [virtual bool BosonEffectProperties::load(KSimpleConfig*, const QString&, bool)] Loading inhereted system from group VeryLightMineralRefinerySmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group VeryLightPowerPlantSmoke1 Boson Particles: [void BosonEffectPropertiesManager::loadEffectProperties()] Loading effect from group Weather-LightLGrayFog LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] completed task: Load Effects LoadGame: [bool BosonStarting::executeTasks(const QPtrList<BosonStartingTask>&)] starting task: Load player data of player 1 (of 2) LoadGame: [virtual bool BosonStartingLoadPlayerGUIData::startTask()] LoadGame: [virtual bool BosonStartingLoadPlayerGUIData::startTask()] 128 Boson Sound: [void BosonAudioAL::executeCommand(BoAudioCommand*, BosonMusic*, BosonSound*)] create sound object for /usr/share/apps/boson/themes/species/human/ LoadGame: [bool SpeciesData::loadActions()] Loading 13 actions from config file LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionAttack LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionAttackGround LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionDropBomb LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionFollow LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionHarvest LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionLayMine LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionMove LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionRepair LoadGame: [bool SpeciesData::loadActions()] Loading action from group ActionStop LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeArmor LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeGrizzlyMissile LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeSamSiteMissiles LoadGame: [bool SpeciesData::loadActions()] Loading action from group ProduceUpgradeTurrets LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading 5 objects from config file LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group bullet BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-0d29a39a07a7d8cc8fff2b91b24b6e84.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/bullet.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-0d29a39a07a7d8cc8fff2b91b24b6e84.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group daisycutter BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-6345ec86c5b32ed39c65c8c6a7641b6c.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/daisycutter.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-6345ec86c5b32ed39c65c8c6a7641b6c.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group fragment BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-84899b8fbffd60350dff38fce99e94cc.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/fragment1.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-84899b8fbffd60350dff38fce99e94cc.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group mine BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-0b01234543c75ed4e4876c9836a2d5cf.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/mine.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-0b01234543c75ed4e4876c9836a2d5cf.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] LoadGame: [bool SpeciesData::loadObjects(const QColor&)] Loading object from group missile BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-44992aa98621fa45904a1b6ac91a9342.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human//objects/missile.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-44992aa98621fa45904a1b6ac91a9342.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-45a62010006a691ef0ee0c0584e471ad.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_helipad/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-45a62010006a691ef0ee0c0584e471ad.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-af86447a27dad902be699c7611ad0360.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_powerplant/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-af86447a27dad902be699c7611ad0360.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-7f461818f586c168a6768c0bfc3ec1c0.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_airport/unit.ac(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-7f461818f586c168a6768c0bfc3ec1c0.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-93681adf4719bf062fea3bf4057d7fd7.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_weaponsfactory/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-93681adf4719bf062fea3bf4057d7fd7.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_warfactory_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_warfactory_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_warfactory_0.ogg for order_select_warfactory Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-564282edb259070d9b16c6c322329caf.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_groundradar/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-564282edb259070d9b16c6c322329caf.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-4ee1fe3ca13474265ced0a49094f9463.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_barracks/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-4ee1fe3ca13474265ced0a49094f9463.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-30ed857b7c16d6bab3a2530bef86e5cf.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_airradar/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-30ed857b7c16d6bab3a2530bef86e5cf.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-801ccea0d7af16dc58e202fe9b10088d.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_commandbunker/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-801ccea0d7af16dc58e202fe9b10088d.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_cmdbunker_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_cmdbunker_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_cmdbunker_0.ogg for order_select_cmdbunker Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack BosonModel: [bool BoBMFLoad::loadModel()] /home/andres/.kde/share/apps/boson/modelcache/model-49ca2adcefd0667101ed6eef0f422c01.bmf BosonModel: [bool BosonModel::loadModel(const QString&)] adding model to meshrenderer BosonModel: [bool BosonModel::loadModel(const QString&)] loaded from /usr/share/apps/boson/themes/species/human/units/fix_turret_base_mount_01/unit.3ds(cached file: /home/andres/.kde/share/apps/boson/modelcache/model-49ca2adcefd0667101ed6eef0f422c01.bmf) BosonModel: [BoBMFLoad::~BoBMFLoad()] Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_0.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_move_1.ogg for order_move Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_attack_0.ogg for order_attack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/order_select_0.ogg for order_select Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_produced_0.ogg for report_produced Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_destroyed_0.ogg for report_destroyed Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/report_underattack_0.ogg for report_underattack Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/shoot_1.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] resetAL() failed. Boson Sound: [virtual void BosonSound::addEventSound(const QString&, const QString&)] loading /usr/share/apps/boson/themes/species/human/sounds/shoot_1.ogg Boson Sound: WARNING: [virtual void BosonSound::addEventSound(const QString&, const QString&)] NULL sound /usr/share/apps/boson/themes/species/human/sounds/shoot_1.ogg for shoot Boson Sound: [void BoPlayObject::reload()] /usr/share/apps/boson/themes/species/human/sounds/shoot_2.ogg boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME Boson Sound: ERROR: [void BoPlayObject::reload()] an error occured before reloading boson: ERROR: [bool BosonAudioAL::checkALError()] 40961 boson: ERROR: [bool BosonAudioAL::checkALError()] AL_INVALID_NAME
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