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Bug#487933: quake3 ITP



Hello!

> I will be packaging the latest SVN version of ioquake3
> with baseq3 specific menu entries and launcher scripts,

I think ioquake3 was once packaged; there's an in-progress
package in the Debian games team. I invite you to join the
Debian Games team
(<http://alioth.debian.org/project/request.php?group_id=30862>)
and work on the existing packaging effort, please, rather
than create another.

> it will depend on the existing quake3-data (installer)
> package. Essentially it will allow owners of a copy of the
> commercial quake3 data an easy method to play the original
> game on Debian systems.

Please don't do this. Instead help us implement support for
quake3 in the "game-package" package, also in the games
team (although I am  preparing an imminent release). This
is technically a better way of supporting non-free binary
data and keeps the archive clean.

> The source package will be named quake3, building binary
> packages quake3 and quake3-server.

We call the source package "ioquake3". Since there are more
than one quake3 engine, it is not a good idea for any one
to be branded "quake3", as this suggests it is definitive,
which is misleading.


-- 
Jon Dowland




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