Package: wnpp
Severity: wishlist
* Package name : bulletphysics
Version : 2.68
Upstream Author : Erwin Coumans <erwin.coumans@gmail.com>
* URL : http://www.bulletphysics.com/
* License : Zlib
Programming Lang: C
Description : Bullet is a free software physics engine for games
and simulations.
Bullet 3D Game Physics Library provides state of the art collision
detection and rigid body dynamics.
Its main features are :
* Discrete and continuous collision detection (CCD)
* Swept collision queries
* Ray casting with custom collision filtering
* Generic convex support (using GJK), capsule, cylinder, cone,
sphere, box and non-convex triangle meshes.
* Multi-threaded support for Playstation 3 Cell SPU and other
platforms
* Supports import and export into COLLADA 1.4 Physics format
* Support for dynamic deformation of non-convex triangle meshes, by
refitting the acceleration structures
-- System Information:
Debian Release: lenny/sid
APT prefers unstable
APT policy: (500, 'unstable')
Architecture: i386 (i686)
Kernel: Linux 2.6.24-1-686 (SMP w/2 CPU cores)
Locale: LANG=fr_FR@euro, LC_CTYPE=fr_FR@euro (charmap=ISO-8859-15)
Shell: /bin/sh linked to /bin/bash
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