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Bug#426581: meshlab - anyone still working on this



Teemu Ikonen writes ("Re: Bug#426581: meshlab - anyone still working on this"):
> Thanks for the review. I fixed the problems you found except these:
> > After I built it (on lenny), I ran meshlab from an xterm.  It opened
> > an entirely blank override-redirect pale grey window covering the top
> > left area of my display, as well as the main window.  What is that
> > blank window for ?  Can it be got rid of ?
> 
> I cannot repeat this.

What is your window manager ?  See my mail just sent for more
information about this.

> Edit / Vertex painting works here. The shaders crash here as well, but
> AFAIK they need hardware support to work, which I do not have here.
> Meshlab should check if GL_ARB_vertex_shader and
> GL_ARB_fragment_shader extensions are available, before trying to use
> them. I don't have time to start fixing this, or other upstream bugs.
> Paolo, can you help here?

Well, I don't think these are release-critical bugs.


However I have discovered one thing that we in Debian ought to
consider release-critical: I have discovered that the program prompted
me that a new version had been released.  This is presumably achieved
by contacting some upstream server to check.

Paulo, is that correct ?

I'm afraid that it is not acceptable for a program packaged for Debian
to phone home like this and that feature must be disabled before we
upload it even to unstable.


> > If I run the program with --help or -h, it tries to open them as
> > files.  It ought at least to bomb out with a message saying please
> > refer to the meshlab wiki (with a URL).
> 
> Upstream.

If I provide a patch will you incorporate it in your package ?  I can
do it as a bzr branch or an emailed diff, whichever you prefer.  I
think this is quite important.  The behaviour atm is rather poor if
you're trying just to figure out how to run the program.


> I updated the package and put it to again to
> http://esko.osmas.info/~tmx/meshlab/
> but as there are still problems (mainly with the shaders), maybe the
> package is not quite ready yet.

I haven't looked at this yet but I think we're definitely getting
there.  If you can fix it so it doesn't phone home I'll upload it.

(The lib3ds package whose new upstream version I NMU'd has just
migrated to testing and I haven't yet heard an objection from its
maintainer.)

Thanks,
Ian.



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