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Bug#434100: O: lxdoom -- sound effects server for lxdoom



Package: wnpp
Severity: normal

The current maintainer of lxdoom, Joe Drew <drew@debian.org>,
has orphaned this package.

Maintaining a package requires time and skills. Please only adopt this
package if you are *sure* you will have enough time and attention to
work on it.

If you want to be the new maintainer, please see
http://www.debian.org/devel/wnpp/index.html#howto-o for detailed
instructions how to adopt a package properly.

Some information about this package:

Package: lxdoom
Binary: lxdoom-sndserv, lxdoom-svga, lxdoom, lxdoom-x11
Version: 1.4.4main-0.1
Priority: optional
Section: games
Maintainer: Joe Drew <drew@debian.org>
Build-Depends: svgalibg1-dev [i386], debhelper (>= 3.0.0), libxt-dev, libx11-dev, libxext-dev, libxxf86dga-dev, x-dev, dpkg-dev (>= 1.13), autotools-dev
Architecture: any
Standards-Version: 3.6.1
Format: 1.0
Directory: pool/main/l/lxdoom
Files:
 22269c74ef653cfdd7e6cf1414c27316 726 lxdoom_1.4.4main-0.1.dsc
 0052404cafb1401257f32ce3af2a360f 1041291 lxdoom_1.4.4main.orig.tar.gz
 886e8df008162deb7ecce08bf1969eae 19396 lxdoom_1.4.4main-0.1.diff.gz

Package: lxdoom-sndserv
Priority: optional
Section: games
Installed-Size: 100
Maintainer: Joe Drew <drew@debian.org>
Architecture: i386
Source: lxdoom
Version: 1.4.4main-0.1
Replaces: lxdoom (<< 1.4.4-2)
Depends: libc6 (>= 2.3.6-6), lxdoom-x11 | lxdoom-svga
Filename: pool/main/l/lxdoom/lxdoom-sndserv_1.4.4main-0.1_i386.deb
Size: 49008
MD5sum: dba92bc0cff9132a80a556ad3958b88b
SHA1: 3955d6009bdb5281af40da7f8c7669a8261891c3
SHA256: 236b1bef6cc52cea31ef162f72b6f9957dead1e4e99d12c497b327db8d495228
Description: sound effects server for lxdoom
 Sound effects in LxDoom are played by a separate executable, the sound
 server. This sound server isn't required to play LxDoom (it will detect
 the presence or absence of both sndserv and musserv) -- it will, however,
 enhance your playing experience.
Tag: game::arcade, interface::3d, role::plugin, use::gameplaying

Package: lxdoom-svga
Priority: optional
Section: games
Installed-Size: 520
Maintainer: Joe Drew <drew@debian.org>
Architecture: i386
Source: lxdoom
Version: 1.4.4main-0.1
Provides: doom-engine
Depends: libc6 (>= 2.3.6-6), libsvga1, lxdoom, debconf | debconf-2.0
Recommends: lxdoom-sndserv, lxmusserv
Conflicts: suidmanager (<< 0.50)
Filename: pool/main/l/lxdoom/lxdoom-svga_1.4.4main-0.1_i386.deb
Size: 241682
MD5sum: ac200e8bf0ac340df7ece1e0bf4cb9bc
SHA1: 962abddfcbd7ef338dd5841899293019e2ffd462
SHA256: dd102f30d30972cf3f97c881604b8db011e8883fde1788fb857225346cfa7493
Description: svgalib binary for lxdoom
 Doom is a 3d shoot'em'up game, written by id Software, first released in
 1993.
 .
 LxDoom is a version of Doom, designed to run on Unix either under XFree86 or
 using SVGALib.
 .
 LxDoom is based on Boom, a freely available port of Doom for DOS, written by
 TeamTNT (http://www.teamtnt.com/).
 .
 This is the svgalib binary for lxdoom. Note that installing this could
 be a security risk - if you don't completely trust a setuid doom binary,
 only use lxdoom-x11.
Tag: game::arcade, interface::3d, role::program, use::gameplaying

Package: lxdoom
Priority: optional
Section: games
Installed-Size: 480
Maintainer: Joe Drew <drew@debian.org>
Architecture: i386
Version: 1.4.4main-0.1
Depends: libc6 (>= 2.3.6-6), lxdoom-x11 | lxdoom-svga
Recommends: freedoom | doom-wad | doom-wad-editor
Filename: pool/main/l/lxdoom/lxdoom_1.4.4main-0.1_i386.deb
Size: 293704
MD5sum: c7491f1ac999e46d9ac17d352f69d3f1
SHA1: 2e82c7477ff34ef99bcdd3812f68667903e6aee0
SHA256: a0d785b12fbe6309255ae0db3f9381d33fef965c0e982f512d88273656556c35
Description: Unix port of boom, an enhanced version of DOOM
 Doom is a 3d shoot'em'up game, written by id Software, first released in
 1993.
 .
 LxDoom is a version of Doom, designed to run on Unix either under XFree86 or
 using SVGALib.
 .
 LxDoom is based on Boom, a freely available port of Doom for DOS, written by
 TeamTNT (http://www.teamtnt.com/).
 .
 This package includes only the network game server and the required game
 wad file (boomlump.wad). To actually play lxdoom, you require lxdoom-x11
 or lxdoom-svga, depending on whether you're going to play lxdoom on the
 console or X. Packages which may also enhance your gameplay are
 lxdoom-sndserv and lxmusserv, which are the sound server and music server
 packages, respectively.
Tag: game::arcade, interface::daemon, role::program, use::gameplaying

Package: lxdoom-x11
Priority: optional
Section: games
Installed-Size: 524
Maintainer: Joe Drew <drew@debian.org>
Architecture: i386
Source: lxdoom
Version: 1.4.4main-0.1
Provides: doom-engine
Depends: libc6 (>= 2.3.6-6), libice6, libsm6, libx11-6, libxext6, lxdoom
Recommends: lxdoom-sndserv, lxmusserv
Filename: pool/main/l/lxdoom/lxdoom-x11_1.4.4main-0.1_i386.deb
Size: 245248
MD5sum: 7ed8155dad863b1ac44090e82dd94933
SHA1: 2ddb1f394ace10b3de0ecb79d98ce789618afae8
SHA256: dd93c83b7f5281de7162cfabd8eaaed35dfa610774326dcd4017a881abcc9ba1
Description: X binary for lxdoom
 Doom is a 3d shoot'em'up game, written by id Software, first released in
 1993.
 .
 LxDoom is a version of Doom, designed to run on Unix either under XFree86 or
 using SVGALib.
 .
 LxDoom is based on Boom, a freely available port of Doom for DOS, written by
 TeamTNT (http://www.teamtnt.com/).
 .
 This is the X binary for LxDoom.
Tag: game::arcade, interface::3d, role::program, use::gameplaying

-- 
Mohammed Adnène Trojette



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