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Bug#406335: Second life packages for etch / i386



On Sat, May 19, 2007 at 06:13:03PM +0200, Rainer Dorsch wrote:
> Paul,

> thanks for providing the packages. I downloaded the sources and rebuilt the 
> packages for etch/i386.

> I ignored the dpatch directory 
>  http://www.tbble.net/debian/slviewer/dpatch/

Yeah, that's just there for interested parties to see what patches I'm
applying for the build.

> Also I noticed a build dependency of slviewer on libcurl4-openssl-dev, but 
> etch comes only with libcurl3-openssl-dev. I changed the dependency to 

> libcurl4-openssl-dev | libcurl3-openssl-dev

> Would you expect problems here, i.e. did you intentionally make that thing 
> depend on libcurl4 or just because that was what is in debian unstable?

I don't expect any problems, I indeed did that because that happened to
be in unstable when I was updating dependancies. Interestingly, using
libcurl4-gnutls-dev segfaulted somewhere inside libcurl on AMD64, while
using libcurl3-gnutls-dev on PowerPC worked OK.

> I noticed that the client is not aware of a quicktime player and wants to 
> connect to apple for that. Also external browser windows do not open. Not 
> sure, if that is a single API or if every location is encoding this itself.

I haven't looked into the external interfaces for stuff yet...

> Also my systems seems to be CPU limited. The CPU is a Penitum 4 / 2.53 GHz, 
> which is a few years old. Not sure if a better graphics adapter would do 
> offload work from the CPU. Mine is an ATI Technologies Inc Radeon RV100 QY 
> [Radeon 7000/VE].

It probably would. My PowerPC 1.5Ghz w/r300 can't run the game very
fast, while the AMD64 I built on (brand-spanking new, good specs which
escape me) played it at full speed.

> If anybody is interested in the packages, I built, you can grab them from

> http://alzental-castle.de/~rd/SL/

Thanks for that. The package is pretty much in working condition barring
the bizareness I'm seeing on PowerPC when processing packets, so this is
now only held up from RFS by the licensing on the artwork package.

Once I get my PowerPC build working, I'll be looking at integrating an
OpenAL patch that was posted to the upstream mailing list last week, to
see how well it works.

And also looking at stuff like the llxul (in-game webpages) and external
browser links and media players.

-- 
Paul "TBBle" Hampson, Paul.Hampson@Pobox.com

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