[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#377925: O: sipp -- development library for sipp



Package: wnpp
Severity: normal

The current maintainer of sipp, Matthew Danish <mdanish@andrew.cmu.edu>,
is apparently not active anymore.  Therefore, I orphan this package now.

If you want to be the new maintainer, please take it -- see
http://www.debian.org/devel/wnpp/index.html#howto-o for detailed
instructions how to adopt a package properly.

Some information about this package:

Package: sipp
Binary: sipp-dev, sipp
Version: 3.1-10
Priority: optional
Section: libs
Maintainer: Matthew Danish <mdanish@andrew.cmu.edu>
Build-Depends: texi2html, flex
Architecture: any
Standards-Version: 3.5.4.0
Format: 1.0
Directory: pool/main/s/sipp
Files:
 42e55f5469fc0ea1df07b37b0a0de24c 559 sipp_3.1-10.dsc
 8d63c63d9e003ed2972edc4512739f0f 257850 sipp_3.1.orig.tar.gz
 b0dae40d8d6eac1c2e661a10943e2536 13505 sipp_3.1-10.diff.gz

Package: sipp-dev
Priority: optional
Section: devel
Installed-Size: 884
Maintainer: Matthew Danish <mdanish@andrew.cmu.edu>
Architecture: i386
Source: sipp
Version: 3.1-10
Depends: sipp (= 3.1-10)
Filename: pool/main/s/sipp/sipp-dev_3.1-10_i386.deb
Size: 310748
MD5sum: 281e455ae17af764675ca5b905e3e2b6
SHA1: 84d176bb9760e75bd3faf0a230bc2320c0a6029b
SHA256: 8c72b5bf6bea6f51d5d40289a7dfba5e4c55b73f8d58aec2e0bb52084dc71b49
Description: development library for sipp
 Get this if you want to compile programs with sipp.
Tag: devel::library, role::sw:devel-lib, works-with::3dmodel

Package: sipp
Priority: optional
Section: libs
Installed-Size: 144
Maintainer: Matthew Danish <mdanish@andrew.cmu.edu>
Architecture: i386
Version: 3.1-10
Depends: libc6 (>= 2.2.4-4)
Filename: pool/main/s/sipp/sipp_3.1-10_i386.deb
Size: 45770
MD5sum: da2def50d5874cf64480358650a1e526
SHA1: aad924711be78b17083deb1cb3696ef48a04aa60
SHA256: a45b31987a1676d083751a8b6f0be3a444bfcca83d32fa98caf03574f379d283
Description: create and render 3-d scenes
 This is SIPP, the SImple Polygon Processor, version 3.1.  SIPP is a
 library for creating 3-dimensional scenes and rendering them using a
 scan-line z-buffer algorithm.  A scene is built up of objects which
 can be transformed with rotation, translation and scaling.  The
 objects form hierarchies where each object can have arbitrarily many
 subobjects and subsurfaces.  A surface is a number of connected
 polygons which are rendered with either Phong, Gouraud or flat
 shading.  An image can also be rendered as a line drawing of the
 polygon edges without any shading at all.
 .
 The library supports texture mapping with textures in up to
 3-dimensions and automatic interpolation of texture coordinates.
 Simple anti-aliasing can be performed through oversampling.  A scene
 can be illuminated by an arbitrary number of light sources and a
 number of different light sources are availaible.  The light from some
 of them are capable of casting shadows of objects.  A basic shading
 algorithm is provided with the library, but the user can also use his
 own shading algorithms for each surface to produce special effects.
 Objects can have varying degree of transparency, controlled by the
 shader.
Tag: devel::library, role::sw:shlib, works-with::3dmodel

-- 
adn
Mohammed Adnène Trojette



Reply to: