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Bug#201411: Proposed packages to remove from testing



Le mer 28/01/2004 à 00:40, Martin Michlmayr a écrit :
> So what's the status of this?  According to #210233, the new upstream
> version 3.0.3 doesn't have any copyright problems anymore.

That's not true. I'll paste here some informations gathered upstream and
with mails with Ingo Saitz. These mails were sent a month ago, december
17 and december 21. Upstream proposed the release of a special debian
version of the game, with no more copyrighted problems, but he has no
time for this for the moment. And I don't really trust his way of
telling if things are free or not. I put Ingo and John on the CC: list
for that matter.

Hope this will help you :)

>From Holger Schemel (Upstream):
> Yes; in my opinion, there is not really a problem with the graphics,
> although they are based on some (probably copyrighted) original graphics,
> because the modifications (due to transforming from 16x16 to 32x32 pixels)
> are substantial enough to treat them as own new graphics.

Here you can see the problem with the graphics. He considers them not an
issue, since he modified their size (and their color depth, if I remember
another mail I can't find now).

>From Holger Schemel (Upstream):
> A different thing are sounds and music; some sound samples are taken
> merely unmodified from original games like "Emerald Mine", where the
> copyright status is at least unclear (the company "Kingsoft", which has
> released the original game, seems to have completely vanished, with no
> known successor holding the old copyrights of that game). Most of the
> music loops are also simply ripped from certain copyrighted music from
> well-known artists like "Alan Parsons Project" or "Tangerine Dream";
> the legal status depends on local copyrights, where a few-seconds sample
> may be treated as a "citation" and may therefore be allowed.

Here are the non-free sounds :) The mail below was sent to me by Ingo Saitz,
who wanted to take over the package (one of the three):

-----Forwarded Message----- 
> From: Ingo Saitz <Ingo.Saitz@stud.uni-hannover.de>
> To: Raphael Goulais <raphael@nicedays.net>
> Subject: Re: Rocks-n-diamond debian package
> Date: Sun, 21 Dec 2003 11:08:18 +0100
> 
> On Mon, Dec 15, 2003 at 02:05:38PM +0100, Raphael Goulais wrote:
> > Hi,
> > 
> > I made an ITA on rocks-n-diamond before I realized you made one. Do you
> > still intent to package rocks-n-diamonds?
> 
> Yes, I still do. But I didn't look closely into the copyright
> problems yet. And I probably won't start working this year. So if
> you want to do this now you can take it.
> 
> I have a mail from John Lightsey <john@nixnuts.net> about the copyright
> issues in wich he says:
> 
> > Upstream didn't resolve the issues.  He was very forthcoming about the extent
> > of the issues.
> > 
> > When I contacted the upstream author I asked what sort of agreement he had to
> > distribute the wav loops in Rocks-N-Diamonds.  If you go to the info screen
> > it gives you the title for each loop, and a bit of googling reveals these are
> > taken from mainstream commercial music.
> > 
> > The upstream author responded saying that he had never asked for permission
> > to use the loops and no one had ever complained.  He also indicated that
> > other content was taken directly from commercial sources without any
> > permission.
> > 
> > All of the level files from Boulderdash, Sokoban, etc were taken from the
> > commercial games and the file format was changed.
> > 
> > All of the standard tiles were taken from commercial games.  The colors have
> > been changed, but the graphics are direct copies that have been edited.
> > 
> > All of the sounds are taken from the commercial games.  They have been
> > resampled, but they are copies.
> > 
> > The wav loops are used without permission, and the licensing on the mod music
> > is uncertain.  The upstream author seems to think that a mod whose author is
> > unknown and which has no license is freely usable.  For example, try to track
> > down the status of mod.chiptune..  Who wrote it?  What are the terms of use?
> > The best information I can find is that no one has stepped forward to demand
> > that people stop using it.  That's not really a valid license for use.
> > 
> > Many other people have contributed levels and graphics for Rocks-N-Diamonds.
> > If you go to the artsoft page he has links to these other folks.  Originally
> > I hoped to delete all the questionable content and replace it with the
> > sounds, graphics, and levels these other people have created.  After looking
> > carefully though, I really wonder whether any of these tile sets can be used
> > as is.
> > 
> > Anyway, the list of files that I feel 100% confident need to be deleted
> > include:
> > 
> > levels/Boulderdash
> > levels/Classic_Games
> > Sounds/snd_classic
> > all the wav loops in music/mus_classic
> > these images from graphics/gfx_classic
> >   RocksDC.pcx
> >   RocksDoor.pcx
> >   RocksElements.pcx
> >   RocksFontBig.pcx
> >   RocksFontEM.pcx
> >   RocksFontMedium.pcx
> >   RocksFontSmall.pcx
> >   RocksHeroes.pcx
> >   RocksMore.pcx
> >   RocksSP.pcx
> > 
> > Everything else, you'd have to ask the upstream author.  The graphics in
> > particular made me give up on this package.  If you start looking into the
> > addon level sets done by other authors, there is quite a bit of copying from
> > the original rocks-n-diamonds tiles.  I didn't feel confident I could remove
> > all questionable content, and I'm really reluctant to rubber-stamp something
> > I'm uncertain about.
> 
>     Ingo




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