[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#137355: RFP: PCSX -- Playstation emulator



On Sat, Feb 21, 2004 at 07:04:52PM -0600, Matthew Dempsky wrote:
> I should first alert you that after trying to pick up development on
> PCSX, I found that the features that most people wanted (speed
> enhancements, etc.) were out of my ability, but I can still try to
> provide some help on this matter.

That's too bad; you really seemed to be hitting it off in the forums.
What happened to all the people who were pitching in?  Were they unable
to help you with the code?

> I tried to email someone at gnu.org to get the official legal
> interpretation under the given circumstances, but I never got a
> response.

If this comes to pass, I'm sure the folks at debian-legal will be able
to sort it out.

> > It's Pete's MesaGL plugin that's sorely lacking; I'll try asking him
> > what his licensing terms are, and if he'd be willing to GPL/BSD/whatever
> > them.
> 
> I've talked with him about this -- he doesn't want to GPL it because
> he wants to keep control of the project, etc.

Oh well.  He really should include some sort of license with it, though.

> I did in fact contact Linuzappz about this matter (evidencable by the
> fact that he added me to the sourceforge project's member list:
> http://sourceforge.net/project/memberlist.php?group_id=42644),

Any luck in contacting the other members?

> (I got Kazzuya's for the XA decoding components, and also asked a few
> other people who'd stuck in code), but there were a few files that
> give no real indication of their source such as the plugin
> interface...

Ah, the joys of trying to contact old anonymous coders that vanished
eons ago...

As for the plugin interface, are you talking about PSEmu_Plugin_Defs.h?

> I'll be happy to assist in guiding through the source code and issues
> I recall off hand from when I tried to carry development, but I can't
> promise how much help I'll be.

Got any aspirin, then? :)  I've got a segfault at the start of the first
battle in FF7, and the backtrace is 28 levels deep in the bowels of GTK.

<sigh>  That's gonna be a bitch to debug...


-- 
             Frederic Briere    <*>    fbriere@fbriere.net

 =>  <fbriere@abacom.com> IS NO MORE:  <http://www.abacomsucks.com>  <=



Reply to: