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Bug#203911: ITP: tome -- A single-player, text-based, dungeon simulation game.

I probably don't need to ask this, but the "Description" below isn't
what you're actually planning on using as the long description, I
imagine? :)

On Sat, 02 Aug 2003 12:58:10 -0500
Manoj Srivastava <srivasta@debian.org> wrote:
> Package: wnpp
> Severity: wishlist
> * Package name    : tome
>   Version         : 2.2.2
>   Upstream Author : 
> * URL or Web page : http://www.t-o-m-e.org/
> * License         : non-free, freely distributable, not for commercial use
>   Description     : A single-player, text-based, dungeon simulation game.
>   Tome, short for Troubles of Middle Earth, is a single-player,
>   text-based, dungeon simulation derived from the game angband, which
>   in turn is derived from the older game Moria, which was in turn based
>   on Rogue. It is often described as a "roguelike" game because the
>   look and feel of the game is still quite similar to Rogue.
>   .
>   In tome, the  player may choose from a number of races and classes
>   when creating a character, and then "run" that character over a
>   period of days, weeks, even months, attempting to win the game by
>   defeating Morgoth, who lurks somewhere in  the depths of the dungeon.
>   .
>   The ultimate goal of the game is to develop a character strong enough
>   to defeat Morgoth, who resides on dungeon level 100. Upon doing so,
>   you will receive the exalted status of "winner" and your character may
>   retire.
>   .
>   The first main difference from Angband a new player to ToME will need
>   to be aware of is that it has implemented a skills based system where
>   instead of the  adventurer automatically improving in their abilities
>   as they become more experienced, they get 5 skill points to spend on
>   their character's abilities and can therefore customise what type of
>   character they play. See the skills help file for details
>   .
>   The second major difference is that the main dungeon from Angband has
>   been split  into 4 "dungeons", each of which cover a different
>   portion of the dungeon's  levels. Note that not all of the places are
>   actually "dungeons" - some are caves, forests, etc.
>   .
>   The third main difference between Vanilla Angband and ToME is the
>   difference  in character classes and races, as well as a very
>   different  magic system. ToME also offers the player the ability to
>   undertake a series of  quests. It is not required for any adventurer
>   to undertake  the fixed  quests, but they can result in some nice
>   rewards.
>   .
>   Morgoth was 'the Dark Enemy of Middle-Earth' during its First Age. He
>   was banished by the Valar (offspring of Eru, "god" of J.R.R.
>   Tolkien's world) at the end of the First Age and thus never appears
>   in The Lord of the Rings, set during the Third Age. Sauron, who does
>   figure into those tales, was the most powerful of his servants. Read
>   Tolkien's 'The Silmarillion' for more on the legends of Middle-Earth.
>   Angband is a reference to Morgoth's "prison of iron."
> -- 
> It's hard to tune heavily tuned code.  :-) Larry Wall in
> <199801141725.JAA07555@wall.org>
> Manoj Srivastava   <srivasta@debian.org>  <http://www.debian.org/%7Esrivasta/>
> 1024R/C7261095 print CB D9 F4 12 68 07 E4 05  CC 2D 27 12 1D F5 E8 6E
> 1024D/BF24424C print 4966 F272 D093 B493 410B  924B 21BA DABB BF24 424C
> -- 
> To UNSUBSCRIBE, email to debian-devel-request@lists.debian.org
> with a subject of "unsubscribe". Trouble? Contact listmaster@lists.debian.org

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