[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Bug#174342: O: lightspeed -- Shows how objects moving at relativistic speeds look like.



Package: wnpp
Severity: normal

The old maintainer of lightspeed, Nicolás Lichtmaier (nick), is
apparently not active anymore.  This package is thus being orphaned
now.  If you want to be the new maintainer, please take it -- retitle
this bug from 'O:' to 'ITA:', fix the outstanding bugs and upload a
new version with your name in the Maintainer: field and a

   * New maintainer (Closes: #thisbug)

in the changelog so this bug is closed.


Some information about this package:

Package: lightspeed
Binary: lightspeed
Version: 1.2-2
Priority: optional
Section: misc
Maintainer: Nicolás Lichtmaier <nick@debian.org>
Architecture: any
Standards-Version: 3.0.1
Format: 1.0
Directory: pool/main/l/lightspeed
Files:
 0a63e8e76cb1684b115c01e5c0d3ce15 641 lightspeed_1.2-2.dsc
 68d7a4af3ad5432d28f171682fc6438e 148095 lightspeed_1.2.orig.tar.gz
 2c489fdef47b8fd6e7bc2ace8fcd36ca 99447 lightspeed_1.2-2.diff.gz

Package: lightspeed
Priority: optional
Section: misc
Installed-Size: 214
Maintainer: Nicolás Lichtmaier <nick@debian.org>
Architecture: i386
Version: 1.2-2
Depends: gtkglarea5, libc6 (>= 2.1.94), libgl1, libglib1.2 (>= 1.2.0), libgtk1.2 (>= 1.2.8-1), libjpeg62, libpng2, libtiff3g, xlib6g (>= 3.3.6-4), zlib1g (>= 1:1.1.3)
Filename: pool/main/l/lightspeed/lightspeed_1.2-2_i386.deb
Size: 89494
MD5sum: 9444fa5801cce031384fe296598e05a0
Description: Shows how objects moving at relativistic speeds look like.
 Light Speed! is an OpenGL-based program which illustrates the effects of
 special relativity on the appearance of moving objects. When an object
 accelerates past a few million meters per second, these effects begin to
 grow noticeable, becoming more and more pronounced as the speed of light
 is approached. These relativistic effects are viewpoint-dependent, and
 include shifts in length, object hue, brightness and shape.
 .
 The moving object is, by default, a geometric lattice. 3D Studio and
 LightWave 3D objects may be imported as well. Best of all, the simulator
 is completely interactive, rendering the exotic distortions in real-time!


[ Justification: he has not been seen for months.  He was last seen on Debian
lists in Oct 2001; he was on ICQ but isn't anymore.  I hope you're well, Nick. ]

-- 
Martin Michlmayr
tbm@cyrius.com



Reply to: