Bug#158679: ITP: adonthell -- A 2D graphical roleplaying game
Daniel Burrows (dnb114@psu.edu) wrote:
> Hi,
>
> Could you comment on this text from the website?
>
> "So far development mainly concentrates on the game engine. Since the
> graphic- and data formats are not stable yet, work on Adonthell itself
> has not been started. Instead we are releasing small, self-contained
> technology demos from time to time, the latest being Waste's Edge, or
> v0.3 for short."
Although Waste's Edge is considered a demo, it is a fully playable
game episode, although development obviously concentrates on the
engine. You can see for yourself[0], plot, graphics and sound are
excellent (well ok, graphics don't compare to Baldur's Gate or
whatever ;-) ).
I'm trying to clarify the usefulness of Waste's Edge once newer
versions are released with upstream right now. Either
adonthell-wastessedge should really be adonthell-data and it's
episodes get exchanged on upgrades, or new 'demos' or episodes will
also get their own adonthell-<...> package. This is not going to flood
the package pool as their release cycle is not very fast.
Gordon
--
#if _FP_W_TYPE_SIZE < 64 #error "Only stud muffins allowed, schmuck."
#endif
-- linux/arch/sparc64/quad.c
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