Re: How do I submit a game to a distribution?
Hi,
Thanks.
The Copyright is now in effect. I am releasing the game ( JASAG ) under the gpl3 license (if anyone is interested).
I put the game ( JASAG ) on itch.io today (with a short description and some screenshots), Included are all required modules, files, source as well as the install scripts, and compile scripts, if anyone wants to take a look (or download it). It is free ($0) and the only donations I accept are comments (which I would appreciate if you do end up playing it, either directly to me or in itch.io).
It is like the old Dungeon games. It is turn based (mostly). You take a team of one to six member(s) on an adventure to eliminate the Demons in the caverns. You find armor, tools, friends, weapons and spells scrolls to aid you. Talents are dependent on race. Interactions are dependent on sex (sex only affects conversations), race(talents), magic(if fighting), some randomness, experience(overall and magical), as well as what you are carrying and how you approach the situation. You will find some occasional humor. It is 2D with some small amount of aspect ratio thrown in in some fight scenes. It requires a good keyboard, and at least 800x600 monitor (1024x768 or more is much better). Mice/trackballs/gamepads are not used. There are seven levels to the Dungeon, each progressively harder (but your team gets better too, through the experiences). As a secondary measure of success you can collect gold as there are 8 gold chests on each level (each level richer- gold is also used for buying stuff). It does auto-save/restore as I do not expect someone to play it through in one sitting (you also can do manual, named, saves and restores if you wish).
I will start looking into repo and such next (hopefully tomorrow).
Thanks again for your help and interest,
Steven Peckham.
On Monday, November 11, 2024 at 11:53:07 PM EST, Timothy M Butterworth <timothy.m.butterworth@gmail.com> wrote:
Hi,
I retired and decided to learn some computer languages. I wrote an Adventure game in C++ (mostly just C using SDL to handle the screen and sounds) in order to learn C. I expect to debug it by January then copyright it and give it a GPL3 license. I am not sure if anyone would like to play it, but I would like to figure that out, and if so, offer it to one or more distribution(s).
I like games. Do you have any screenshots or a description of the plot of the game? You say it is an adventure game does that mean it is an RPG.
I do not have a clue how to offer it to distributions (or what you/they might want). I currently run it on Debian, Mint and W*. I have zero interest in becoming a developer for the various distributions. Can someone please point me in the correct direction to get me started?
Do you have the source code published on a publicly available repo? If you want to have the game included in Debian you can use Debian Mentors mailing list to ask for assistance creating a salsa repo. If you want to have the game available for multiple distros then it would be benifficial to make either a Source Forge or GitHub repo. Are you interested in packaging the game yourself?
Thanks!,
Steven Peckham.
PS What I have now (for Linux) is, the c++ code, two compile scripts (one with debug, one without), and an install script (currently pointing to the opt folder). I do not have anything to put it into your structures currently, if you can tell me what you need ( or point me to a doc) I can come up with something. If you guys do that, just let me know, so I stop fussing about it.
*Note: W uses the same source, but requires a separate compile, and install scripts. I'll worry about windows if someone asks for it. SP
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