On Tuesday 12 January 2010 12:06:30 Stan Hoeppner wrote: > As a test of your theory, fire up your favorite ID > Software OpenGL Linux game on one Debian PC piping its GL calls over the > network to another PC's X server. I happen to know that on my home LAN, the frame rates would be unacceptably slow for actual game play, but I never claimed otherwise. My claim is that the GLX extensions (an implementation of the OpenGL specification) are reported as present and are functional over a remote X connection. I made no claim to speed and admitted that they would be quite a bit slower than local, direct rendering. -- Boyd Stephen Smith Jr. ,= ,-_-. =. firstname.lastname@example.org ((_/)o o(\_)) ICQ: 514984 YM/AIM: DaTwinkDaddy `-'(. .)`-' http://iguanasuicide.net/ \_/
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