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Re: Idle Telnet Timeouts



On Mon, 2007-04-30 at 15:06 -0500, ArcticFox wrote:
> Not sure if this is the right list to ask this on, too many to choose
> from and none of the others looked like what I wanted. Anyway; here's
> the deal, I'm running a TinyMUSH world on my system. The problem that
> I'm having is that when a player is idle for any length of time they
> get disconnected with a "Network error: POSIX error: Operation timed
> out" as far as I can tell, this shouldn't be happening. Neither my ISP
> nor the MUSH software is disconnecting them. In fact the MUSH has an
> idle timeout in it to d/c players that have been idle for too long,
> this isn't activating however.
> 
> Anyone have any ideas on how I can stop this?

Any kind of debugging logs? From TinyMUSH or from
syslog/messages/whatever? If not crank up the logging on TinyMUSH.

Are you running DSL using PPPoE?

Any kind of DHCP from your ISP? If your DHCP lease length is short
enough your ISP might inadvertently be disconnecting them during a renew
of you DHCP IP Address.

Are you using port forwarding from any device (a router) to you machine?
Is there a DHCP server running on it causing a blip on your NIC?

IOW, unless you can see some diagnostics from you processes or machines
system logs relating to it... its hard to know.
-- 
greg, greg@gregfolkert.net

Novell's Directory Services is a competitive product to Microsoft's
Active Directory in much the same way that the Saturn V is a competitive
product to those dinky little model rockets that kids light off down at
the playfield. -- Thane Walkup

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