Re: OpenGL programming for GNU/Linux
On Mon, 23 Jul 2007 17:45:51 -0400
Gregory Seidman <gsslist+debian@anthropohedron.net> wrote:
> On Mon, Jul 23, 2007 at 03:37:37PM -0400, Lic. Orestes leal wrote:
> > On Mon, 23 Jul 2007 15:11:13 -0400
> > Gregory Seidman <gsslist+debian@anthropohedron.net> wrote:
> > > On Mon, Jul 23, 2007 at 02:29:51PM -0400, Lic. Orestes leal wrote:
> > > > On Sun, 22 Jul 2007 15:51:40 -0400
> > > > Gregory Seidman <gsslist+debian@anthropohedron.net> wrote:
> > > > > On Sun, Jul 22, 2007 at 12:55:18PM -0400, Lic. Orestes leal wrote:
> > > > > [...]
> > > > > > QUESTION: How I become a very good OpenGL programmer let's say in
> > > > > > 3 years?
> > > > >
> > > > > ANSWER: Program lots of OpenGL over the next 3 years. Also, read
> > > > > everything John Carmack (of Id Software) has ever written.
> > > >
> > > > Are you serious?
> > >
> > > Mostly serious. I include in "everything John Carmack has ever written"
> > > all of the engine source code Id has released. I don't remember exactly
> > > what has been open sourced, but there are few people out there who make
> > > better use of OpenGL than he does.
> >
> > Well, I See your Point, I just Started a few days ago, I think that write
> > a FPS it's a **very hard** task,
> [...]
>
> True. So you probably won't do that in year 1.
Thanks for your replies, and take care friend.
greetings from Cuba.
>
> > QUESTION: It's necesary to be a good MAth Theory to do Good OpenGL
> > programming?
> [...]
>
> It isn't necessary, but it certainly helps.
I see.
> > Thanks For the Tip, and the reference book,
>
> Good luck!
I hope so. :)
>
> > > > > --Greg
> > > > Orestes.
> > > --Greg
> > Orestes.
> --Greg
Orestes
Reply to: