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Re: Traction (was Re: OT: Debian Mailinglist server slow?)



On Thu, 04 Sep 2003 11:51:03 -0400, 
David Z Maze <dmaze@debian.org> wrote in message 
<[🔎] 878yp4eemw.fsf@everett.mit.edu>:

> Paul Johnson <baloo@ursine.ca> writes:
> 
> > If you have a Windows box laying around, Microsoft Train Sim has
> > several scenarios running with power set up like this as well if you
> > wanted to try your hand at it.  Controls are synched between all
> > power units automatically (iRL and in the game).
> 
> ObDebian: I don't suppose anybody knows of anyone having put effort
> into writing a free MSTS engine?  On principle, it doesn't sound very
> hard, and there are lots of free-beer data files available online, but
> 3D game programming isn't entirely my thing.  I also know there's a
> Magic Microsoft Image Format that's used for surface textures on
> things.

..check out http://simgear.org/ and http://flightgear.org/ for ideas.  
These sites has their own mail lists theat can be used instead of 
trundling off topic here.  ;-)

-- 
..med vennlig hilsen = with Kind Regards from Arnt... ;-)
...with a number of polar bear hunters in his ancestry...
  Scenarios always come in sets of three: 
  best case, worst case, and just in case.



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