ghemical rendering problem
Debian testing (sid)
Rendering problems: in ball & stick mode is everything invisible,
wireframe mode works. vdW mode too, but when mocelule is built in this
mode, strange things happen after geometry optimization.
Tested with xfree4, also downgrading to xfree3 (svga server), with
utah-glx driver. The problem is still the same.
I even tried to compile ghemical 1.0 stable, but still the same result.
I didn't met the problem in Debian Potato.
video card is Matrox Mystique G200