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Re: xmame-gl slow, even with direct rendering working



Thus spake Neilen Marais:
> Hi All!
> 
> I recently (yesterday, in fact) got (finally) a vid card with some 
> accellerated 3D support, nameley an ATI Rage 128GL, with 32MB RAM.
> 
> I Managed to get DRI working without too much effort (mainly compiling 
> the r128 and agpgart kernel modules).  I know it is accelerated, since 
> when I run gears without any DRI stuff, I get 100fps, and with accell 
> about 300fps. Also, glaxium is completely unplayable without 3D accel, 
> and with it, I get 30-40 fps.
> 
> This is on a Duron 750 (kt133 chipset, RAM speed set to medium, cas3, 
> video 1152x864 32bpp).  Anyhow, I was hoping to use xmame-gl to get 
> fast fullscreen support in X, but even running a game at 1:1 
> resolution, I get only about 5fps. Running the normal X version, and 
> scaling it to double size, I easily get 60fps.
> 
> Anyone have any ideas, or get it to perform better themselves?  If so, 
> what config do you have?
> 
> Oh, one think that _might_ be significant, I am running mostly woody, 
> with only the xmame comfing from sid.  All the X/DRI/Mesa/whatever is 
> from woody, kernel 2.4.13.
Do you have the various libglide packages installed?  I got a
considerable performance boost once I did that.
HTH,
Steve
-- 
The only time a dog gets complimented is when he doesn't do anything.
		-- C. Schulz

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