on Thu, Nov 29, 2001 at 12:08:03PM -0600, John Hasler (john@dhh.gt.org) wrote: > Keith O'Connell writes: > > If the source code is there then in a multiplier game, how can you be > > sure that your opponent has not tilted his client to enhance his game > > play? > > If the possibility bothers you you're taking the game way too seriously. Actually, that's a significant concern, particularly in networked games. Serious or not, there is some rather interesting work on detecting (and neutralizing) 'bots. See in particular nethack. This is of some interest for other distributed client projects in which client integrity must be considered. Peace. -- Karsten M. Self <kmself@ix.netcom.com> http://kmself.home.netcom.com/ What part of "Gestalt" don't you understand? Home of the brave http://gestalt-system.sourceforge.net/ Land of the free Free Dmitry! Boycott Adobe! Repeal the DMCA! http://www.freesklyarov.org Geek for Hire http://kmself.home.netcom.com/resume.html
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