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Re: Games - A question



on Thu, Nov 29, 2001 at 12:08:03PM -0600, John Hasler (john@dhh.gt.org) wrote:
> Keith O'Connell writes:
> > If the source code is there then in a multiplier game, how can you be
> > sure that your opponent has not tilted his client to enhance his game
> > play?
> 
> If the possibility bothers you you're taking the game way too seriously.

Actually, that's a significant concern, particularly in networked games.
Serious or not, there is some rather interesting work on detecting (and
neutralizing) 'bots.  See in particular nethack.  This is of some
interest for other distributed client projects in which client integrity
must be considered.

Peace.

-- 
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