Problem with Quake 3 Arena! Linux IP masq to blame! Please help!
I seem to be having some difficulties with Quake 3 Arena and Linux IP
masquerading. First, the technical details. My Internet connection is a
Verizon PPPoE ADSL connection. The IP masquerading box is a home built
100Mhz AMD K5 machine with 64MB of memory. It is running Debian "woody"
using a stock 2.2.17 kernel. I am using v3.0 of Roaring Penguin's PPPoE
client. The only PPPoE option I am using that I think is relevant to this
discussion is that I have "TCP maximum segment size clamping" enabled (the
-m option to `pppoe') and it is set to "1412". And I do have the
"ip_masq_quake.o module" loaded.
The box that I am playing Quake 3 Arena on is a Windows XP machine. The
problem that I am experiencing is that I frequently get the "disconnected"
icon during game play. It increases in frequency whenever I am in a room
with a lot of other players, however it doesn't come on at all if I am by
myself on the server. I am fairly certain the problem is with the IP
masquerading box because when I hook up the WinXP machine directly to the
DSL modem and use WinXP's builtin PPPoE client, I don't get the disconnected
icon at all!
Does anybody have any clues as to what could be the problem here? What
settings on the IP masq box should I investigate? I am suspecting the "TCP
mss clamping" might have something to do with it. Am I right to suspect
that?
Thanks in advance for any help with this.
- Arcadio
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