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doom stops on start up



while trying to run a network game, every thing goes well
we do lxdoom-gam-server blah.

when every one is logged we see a lot of things on the screen, but then
the windows that relates to the game it self remains blank. ps ux reposts
that the lxdoom-game-server is idle. We see abolutely nothing in the
screen. After trying in many diferente ( 4) computers runing as lx servers
allways getting the same results I decided to get advise.

Does anyone has ana idea of what the problem may be ?
heres a copy of the output while starting lxdoom -net localhost from xterm

M_Init: Init miscellaneous info.
D_CheckNetGame: waiting for server to signal game start
R_Init: Init DOOM refresh daemon - 
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites Tranmap build [........]
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap
R_InitTranslationsTables 
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound: Passing sound data to /usr/games/sndserv via pipe:
I_InitSoundGen: Could not open /dev/dsp
Broken pipe
sent OK
/usr/games/musserv: midi_setup: error opening /dev/sequencer
/usr/games/musserv: Permission denied
Broken pipe
S_Init: Setting up sound.
S_Init: default sfx volume 8
HU_Init: Setting up heads up display.
ST_Init: Init status bar.
I_InitGraphics:(using MITShm)I_FindMode: (Depth 16 / 16 BPP) using 16 bpp
TrueColor, scale x1

then it stops and does anything besides showing a black screen window.



thanks for any information




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