Re: help with voodoo 3
If you're using woody, you're not going to get DRI to work until
libglide3 gets moved into testing from sid. Glide3 is a necessary
component of acceleration in X4.
As to your list of packages, I think that 'glide-v5' is for Voodoo5
cards, not Voodoo3.
-Rob
On Sun, Feb 25, 2001 at 01:01:13AM -0800, Peter Jay Salzman wrote:
> dear all,
>
> i'm having the hardest time getting my voodoo 3 to work correctly. i'm
> running woody with X 4.0.
>
> i can run gears, and resize the window without a noticeable change in
> framerate, so SOMETHING has to be going right.
>
> however, whenever i try to play quake3 or unreal tournament, i get a frame
> rate which looks like 2 frames per second. it's awful. one thing that i
> notice. when i look at the output of startx, i notice the following lines:
>
> (WW) TDFX(0): Failed to set up write-combining range (0x42000000,0x2000000)
> (II) TDFX(0): Textures Memory 7.93 MB
> (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA)
> ...
> (II) TDFX(0): direct rendering disabled
>
> direct rendering -- that's DRI, right? it gives no indication why DRI is
> disabled. any ideas?
>
> this is a list of relevent packages installed on my system.
>
> in glide-v5 3.10-3 (no description available)
> ii libglide3 2000.11.02.06 Graphics library for 3Dfx Voodoo based cards
> ii mesademos 3.2-3 Example programs for Mesa.
> ii xlibmesa-dev 4.0.2-1 XFree86 version of Mesa 3D graphics library
> ii xlibmesa3 4.0.2-1 XFree86 version of Mesa 3D graphics library
> ii xlibosmesa-dev 4.0.2-1 XFree86 version of Mesa off-screen rendering
> ii xlibosmesa3 4.0.2-1 XFree86 version of Mesa off-screen rendering
>
> the 3dfx.o module is loaded too:
> navalle:~# lsmod
> Module Size Used by
> 3dfx 4928 0 (unused)
>
> when i can get money together, i plan on buying a radeon. until then, i'm
> stuck with this voodoo3, but i'd really like to play some games.
>
> can some kind soul give me advice on how to get this video card working?
>
> much thanks!!!
> pete
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