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Re: help with voodoo 3

On Sun, Feb 25, 2001 at 01:01:13AM -0800, Peter Jay Salzman wrote:
> dear all,
> i'm having the hardest time getting my voodoo 3 to work correctly.  i'm
> running woody with X 4.0.
> i can run gears, and resize the window without a noticeable change in
> framerate, so SOMETHING has to be going right.
> however, whenever i try to play quake3 or unreal tournament, i get a frame
> rate which looks like 2 frames per second.  it's awful.  one thing that i
> notice.  when i look at the output of startx, i notice the following lines:
> (WW) TDFX(0): Failed to set up write-combining range (0x42000000,0x2000000)
> (II) TDFX(0): Textures Memory 7.93 MB
> (II) TDFX(0): Using XFree86 Acceleration Architecture (XAA)
> ...
> (II) TDFX(0): direct rendering disabled
> direct rendering -- that's DRI, right?  it gives no indication why DRI is
> disabled.  any ideas?
> this is a list of relevent packages installed on my system.
> in  glide-v5       3.10-3         (no description available)
> ii  libglide3      2000.11.02.06  Graphics library for 3Dfx Voodoo based cards
> ii  mesademos      3.2-3          Example programs for Mesa.
> ii  xlibmesa-dev   4.0.2-1        XFree86 version of Mesa 3D graphics library 
> ii  xlibmesa3      4.0.2-1        XFree86 version of Mesa 3D graphics library
> ii  xlibosmesa-dev 4.0.2-1        XFree86 version of Mesa off-screen rendering
> ii  xlibosmesa3    4.0.2-1        XFree86 version of Mesa off-screen rendering
> the 3dfx.o module is loaded too:
> navalle:~# lsmod
> Module                  Size  Used by
> 3dfx                    4928   0  (unused)

wrong module. it should be tdfx  you need to get a 2.4.x kernel, or 
I think 2.2.18 has support for dri as well, now.  I'd just go for 2.4
though, and compile DRI support.

> when i can get money together, i plan on buying a radeon.  until then, i'm
> stuck with this voodoo3, but i'd really like to play some games.
> can some kind soul give me advice on how to get this video card working?
> much thanks!!!
> pete

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