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Re: X4 and my Voodoo Banshee



  debianplanet has nice howto on this,

  you need new kernel, either 2.2.18 or 2.4 (I think botyh are in
test/pre state now)

	erik

Scott Patterson wrote:
> 
> >I'm having a hell of a time getting this to work.
> 
> Ahhh, the painful process of learning.
> 
> >I'm running a mostly-clean install of Debian.  It'd be wholly clean,
> >except that when I set my sources to woody to get the .debs I'd like,
> >dselect threw in a bunch more and I wasn't inclined to argue :)
> >
> >Anyways, as the subjects says, I'm trying to get X4 running _properly_
> >with my video card, meaning that I'd like to have proper acceleration of X
> >with my Banshee.  I followed the instructions at debianplanet for X4 under
> >3dfx cards, but it balked at the libglide3 step, and when I searched the
> >packages under dselect I couldn't find it either.
> >
> >But I have installed the proper libglide2 packages, or so it appears.  As
> >I understand it, I now have to install the device3dfx packages for
> >libglide2 to run properly.  I've downloaded and installed the source .deb,
> >to want compiled kernel sources in /usr/src/linux?  I tried out the
> >header-package, ran debian/buildpkg, got a .deb out of that, but it
> >doesn't install properly.
> >
> >So what's the secret?  What am I supposed to do?  I'm not sure exactly
> >_how_ I'm supposed to compile the .deb myself, so it's possible and likely
> >that I've done something wrong in that regards.  I'm willing to compile a
> >kernel, if I have to.  I'm willing to reinstall if that's needed.
> >
> >So what am I supposed to do?
> 
> I'm no pro at this, but I did get 3D acceleration working on my Banshee, so I
> know it works. Here we go...
> 
> Glad to see you followed the debainplanet tutorial. Along with cleaning out my
> old XF3.3.6 stuff, I also removed most (if not all) of my glide/3d stuff. IIFC,
> you need libglide3 and that's it. Libglide2 and device3dfx are for XF3.3.6.
> Someone correct me if I'm wrong. I'd look at my installed packages, but, that
> box is at home.
> 
> Also, you need to recompile a kernel to support DRI and tdfx. I'm running
> 2.4.test10. The only problem I with my setup was that my default depth for X was
> set to 32. It should be 16 as that is what the Voodoo Banshee supports for 3D
> acceleration. Once I changed that, I had 3d support fullscreen and in windows.
> 
> Email me if you need more help (am I asking for trouble???).
> 
> >----
> >Nigel
> >----
> >http://www.flipside.org/vol3/apr00/00ap20a.htm
> >----
> 
> Scott
> 
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