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Re: OpenGL Segfaulting...



After tonight's update to woody, I'm still having all OpenGL apps
(including xlock) segf when they try to draw things.  xlock goes
so far as to terminate X and drop me back to xdm.  Other things such
as q3demo/ut just die with a segf after trying to draw to the screen.
I've tried rebooting a few times, tried several known-working kernel
versions/etc and still no luck.  Does anyone have any ideas?  Is anyone
else experiancing this?

--Evan

--
Evan Van Dyke                               E-mail: evandy@netcom.com
Page: 15442232@pager.mirabilis.com          ICQ#: 15442232
DNRC's Minister of Lost Internet Packets.   O-
Amateur Radio Call Sign:  KB8PVE            Elder ResCon at Northwestern

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