Re: OpenGL Segfaulting...
After tonight's update to woody, I'm still having all OpenGL apps
(including xlock) segf when they try to draw things. xlock goes
so far as to terminate X and drop me back to xdm. Other things such
as q3demo/ut just die with a segf after trying to draw to the screen.
I've tried rebooting a few times, tried several known-working kernel
versions/etc and still no luck. Does anyone have any ideas? Is anyone
else experiancing this?
--Evan
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Evan Van Dyke E-mail: evandy@netcom.com
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