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Re: XFree 4.0.1 and Quake



Why did you need to edit out moduleversions.h?

Did you get both the kernel and the GLX archives?

There are those who would have you believe that Brandt Dusthimer wrote:
> Yup.  Did all of that.  Do you think that editing the Makefile code so that
> it would not load moduleversions.h had anything to do with this?  The error
> reported from Quake is this:
> 
> XError of failed Request: GLXBadRenderRequest
> Major opcode of failed request: 142 (GLX)
> Minor opcode of failed request: 1 (X_GLXRender)
> Serial number of failed request: 4510
> Current serial number in output stream: 4514
> 
>     Brandt Dusthimer
> 
> 
> 
> > There are those who would have you believe that Brandt Dusthimer wrote:
> > >     I'm having problems with XFree 4.0.1, NVidia drivers (I have a
> > >TNT2 Elsa Erazor III, not available in the XF86Config), and Quake III.
> > >Quake 3 runs fine until I try to start a game.  It load game media and
> > >all that other stuff, but as soon as I go into the real game it dumps
> > >me with a GLX error.  I compiled the garbage myself and had to do a
> > >little editing (comment out the modversions.h because it isn't in
> > >kernel 2.2.17), and after I did that it ran everything fine.  In fact,
> > >everything seems to run fine except for quake III ( and a little bit
> > >of X with the window managers and the screensavers not working.)
> > >Anyone know anything about this or had something like it happen to
> > >them?
> > >
> >
> > Are you using the NVidia drivers included with X, or the ones from
> > Nvidia's website?  In the latter case, did you follow the instructions
> > included with the driver about GL support (I don't remember the
> > details, but IIRC it concerns making sure that you're loading the
> > library from /usr/lib/X11R6/lib/modules instead of /usr/lib/X11R6/lib)?
> >



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