Linux and 3DFX (prolly off-topic)
Hi. I've just installed a Monster3D pass-through for my Diamond Stealth 64.
I installed GLIDE 2.x, Mesa 2.6 (Quake doesn't seem to like 3.0) and a 3dfx
module (which creates a '/dev/3dfx' device) -- my kernel is 2.0. I can run
programs compiled with libc6 (not with libc5 however, I just get a seg fault).
The various 3dfx test programs run OK, and so does Quake II running it's GL
renderer. The only problem I have is that the card will only work at the
640x480 resolution -- nothing higher, nothing lower. The 3dfx test programs
simply crash, and Quake II reverts back to 640x480 if I try and change. I
know that there's nothing wrong with the card because I can switch properly
in Win95. Any ideas ? Thanks in advance,
Pete =:-)
PS: Please mail me at <pete@restall.net> because I'm not on the list any more.
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