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[off topic] The truth about 'C++' revealed...



                  The truth about 'C++' revealed...
                      <Fro Jason  . in Utah>

On the 1st of January, 1998, Bjarne Stroustrup gave an interview to 
the IEEE's 'Computer' magazine.

Naturally, the editors thought he would be giving a retrospective 
view of seven years of object-oriented design, using the language he 
created.

By the end of the interview, the interviewer got more than he had 
bargained for and, subsequently, the editor decided to suppress its 
contents, 'for the good of the industry' but, as with many of these 
things, there was a leak.

Here is a complete transcript of what was was said,unedited, and
unrehearsed, so it isn't as neat as planned interviews.

You will find it interesting...
__________________________________________________________________

Interviewer:  Well, it's been a few years since you changed the world 
of software design, how does it feel, looking back?

Stroustrup:  Actually, I was thinking about those days, just before 
you arrived. Do you remember?  Everyone was writing 'C' and, the 
trouble was, they were pretty damn good at it. Universities got 
pretty good at teaching it, too. They were turning out competent - I 
stress the word 'competent' - graduates at a phenomenal rate. That's 
what caused the problem.

Interviewer:  problem?

Stroustrup:  Yes, problem. Remember when everyone wrote Cobol?

Interviewer:  Of course, I did too

Stroustrup:  Well, in the beginning, these guys were like demi-gods.  
Their salaries were high, and they were treated like royalty.

Interviewer:  Those were the days, eh?

Stroustrup:  Right. So what happened?  IBM got sick of it, and 
invested millions in training programmers, till they were a dime a 
dozen.

Interviewer:  That's why I got out. Salaries dropped within a year, 
to the point where being a journalist actually paid better.

Stroustrup:  Exactly. Well, the same happened with 'C' programmers.

Interviewer:  I see, but what's the point?

Stroustrup:  Well, one day, when I was sitting in my office, I 
thought of this little scheme, which would redress the balance a 
little. I thought 'I wonder what would happen, if there were a 
language so complicated, so difficult to learn, that nobody would 
ever be able to swamp the market with programmers?  Actually, I got 
some of the ideas from X10, you know, X windows. That was such a 
bitch of a graphics system, that it only just ran on those Sun 3/60 
things. They had all the ingredients for what I wanted.  A really 
ridiculously complex syntax, obscure functions, and pseudo-OO
structure. Even now, nobody writes raw X-windows code. Motif is the 
only way to go if you want to retain your sanity.

[NJW Comment: That explains everything. Most of my thesis work was in 
raw X-windows. :)]

Interviewer:  You're kidding...?

Stroustrup:  Not a bit of it. In fact, there was another problem. 
Unix was written in 'C', which meant that any 'C' programmer could 
very easily become a systems programmer. Remember what a mainframe 
systems programmer used to earn?

Interviewer:  You bet I do, that's what I used to do.

Stroustrup:  OK, so this new language had to divorce itself from 
Unix, by hiding all the system calls that bound the two together so 
nicely. This would enable guys who only knew about DOS to earn a 
decent living too.

Interviewer:  I don't believe you said that...

Stroustrup:  Well, it's been long enough, now, and I believe most 
people have figured out for themselves that C++ is a waste of time 
but, I must say, it's taken them a lot longer than I thought it 
would.

Interviewer:  So how exactly did you do it?

Stroustrup:  It was only supposed to be a joke, I never thought 
people would take the book seriously. Anyone with half a brain can 
see that object-oriented programming is counter-intuitive, illogical 
and inefficient.

Interviewer:  What?

Stroustrup:  And as for 're-useable code' - when did you ever hear of 
a company re-using its code?

Interviewer:  Well, never, actually, but...

Stroustrup:  There you are then. Mind you, a few tried, in the early 
days. There was this Oregon company - Mentor Graphics, I think they 
were called - really caught a cold trying to rewrite everything in 
C++ in about '90 or '91. I felt sorry for them really, but I thought 
people would learn from their mistakes.

Interviewer:  Obviously, they didn't?

Stroustrup:  Not in the slightest. Trouble is, most companies hush-up 
all their major blunders, and explaining a $30 million loss to the 
shareholders would have been difficult. Give them their due, though, 
they made it work in the end.

Interviewer:  They did?  Well, there you are then, it proves O-O 
works.

Stroustrup:  Well, almost. The executable was so huge, it took five 
minutes to load, on an HP workstation, with 128MB of RAM. Then it ran 
like treacle. Actually, I thought this would be a major stumbling-
block, and I'd get found out within a week, but nobody cared. Sun and 

HP were only too glad to sell enormously powerful boxes, with huge 
resources just to run trivial programs.  You know, when we had our 
first C++ compiler, at AT&T, I compiled 'Hello World', and couldn't 
believe the size of the executable. 2.1MB

Interviewer:  What?  Well, compilers have come a long way, since 
then.

Stroustrup:  They have?  Try it on the latest version of g++ - you 
won't get much change out of half a megabyte. Also, there are several 
quite recent examples for you, from all over the world. British 
Telecom had a major disaster on their hands but, luckily, managed to 
scrap the whole thing and start again. They were luckier than 
Australian Telecom. Now I hear that Siemens is building a dinosaur, 
and getting more and more worried as the size of the hardware gets 
bigger, to accommodate the executables. Isn't multiple inheritance a 
joy?

Interviewer:  Yes, but C++ is basically a sound language.

Stroustrup:  You really believe that, don't you?  Have you ever sat 
down and worked on a C++ project?  Here's what happens: First, I've 
put in enough pitfalls to make sure that only the most trivial 
projects will work first time. Take operator overloading. At the end 
of the project, almost every module has it, usually, because guys 
feel they really should do it, as it was in their training course. 
The same operator then means something totally different in every 
module. Try pulling that lot together, when you have a hundred or so 
modules. And as for data hiding. God, I sometimes can't help
laughing when I hear about the problems companies have making their 
modules talk to each other. I think the word 'synergistic' was 
specially invented to twist the knife in a project manager's ribs.

Interviewer:  I have to say, I'm beginning to be quite appalled at 
all this.  You say you did it to raise programmers' salaries?  That's 
obscene.

Stroustrup:  Not really. Everyone has a choice. I didn't expect the 
thing to get so much out of hand. Anyway, I basically succeeded. C++ 
is dying off now, but programmers still get high salaries - 
especially those poor devils who have to maintain all this crap. You 
do realise, it's impossible to maintain a large C++ software module 
if you didn't actually write it?

Interviewer:  How come?

Stroustrup:  You are out of touch, aren't you?  Remember the typedef?

Interviewer:  Yes, of course.

Stroustrup:  Remember how long it took to grope through the header 
files only to find that 'RoofRaised' was a double precision number?  
Well, imagine how long it takes to find all the implicit typedefs in 
all the Classes in a major project.

Interviewer:  So how do you reckon you've succeeded?

Stroustrup:  Remember the length of the average-sized 'C' project? 
About 6 months. Not nearly long enough for a guy with a wife and kids 
to earn enough to have a decent standard of living. Take the same 
project, design it in C++ and what do you get?  I'll tell you. One to 
two years. Isn't that great?  All that job security, just through one 
mistake of judgement. And another thing. The universities haven't 
been teaching 'C' for such a long time, there's now a shortage of 
decent 'C' programmers. Especially those who know anything about Unix 
systems programming. How many guys would know what to do
with 'malloc', when they've used 'new' all these years - and never 
bothered to check the return code. In fact, most C++ programmers 
throw away their return codes. Whatever happened to good ol' '-1'?  
At least you knew you had an error, without bogging the thing down in 
all that 'throw' 'catch' 'try' stuff.

Interviewer:  But, surely, inheritance does save a lot of time?

Stroustrup:  Does it?  Have you ever noticed the difference between a 
'C' project plan, and a C++ project plan?  The planning stage for a 
C++ project is three times as long. Precisely to make sure that 
everything which should be inherited is, and what shouldn't isn't. 
Then, they still get it wrong.  Whoever heard of memory leaks in a 
'C' program?  Now finding them is a major industry. Most companies 
give up, and send the product out, knowing it leaks like a sieve, 
simply to avoid the expense of tracking them all down.

Interviewer:  There are tools...

Stroustrup:  Most of which were written in C++.

Interviewer:  If we publish this, you'll probably get lynched, you do
realise that?

Stroustrup:  I doubt it. As I said, C++ is way past its peak now, and 
no company in its right mind would start a C++ project without a 
pilot trial.  That should convince them that it's the road to 
disaster. If not, they deserve all they get. You know, I tried to 
convince Dennis Ritchie to rewrite Unix inC++.

Interviewer:  Oh my God. What did he say?

Stroustrup:  Well, luckily, he has a good sense of humor. I think 
both he and Brian figured out what I was doing, in the early days, 
but never let on.  He said he'd help me write a C++ version of DOS, 
if I was interested.

Interviewer:  Were you?

Stroustrup:  Actually, I did write DOS in C++, I'll give you a demo 
when we're through. I have it running on a Sparc 20 in the computer 
room.  Goes like a rocket on 4 CPU's, and only takes up 70 megs of 
disk.

Interviewer:  What's it like on a PC?

Stroustrup:  Now you're kidding. Haven't you ever seen Windows '95? I 
think of that as my biggest success. Nearly blew the game before I 
was ready, though.

Interviewer:  You know, that idea of a Unix++ has really got me 
thinking.  Somewhere out there, there's a guy going to try it.

Stroustrup:  Not after they read this interview.

Interviewer:  I'm sorry, but I don't see us being able to publish any 
of this.

Stroustrup:  But it's the story of the century. I only want to be 
remembered by my fellow programmers, for what I've done for them. You 

know how much a C++ guy can get these days?

Interviewer:  Last I heard, a really top guy is worth $70 - $80 an
hour.

Stroustrup:  See?  And I bet he earns it. Keeping track of all the 
gotchas I put into C++ is no easy job. And, as I said before, every 
C++ programmer feels bound by some mystic promise to use every damn 
element of the language on every project. Actually, that really 
annoys me sometimes, even though it serves my original purpose. I 
almost like the language after all this time.

Interviewer:  You mean you didn't before?

Stroustrup:  Hated it. It even looks clumsy, don't you agree?  But 
when the book royalties started to come in... well, you get the 
picture.

Interviewer:  Just a minute. What about references?  You must admit, 
you improved on 'C' pointers.

Stroustrup:  Hmm. I've always wondered about that. Originally, I 
thought I had. Then, one day I was discussing this with a guy who'd 
written C++ from the beginning. He said he could never remember 
whether his variables were referenced or dereferenced, so he always 
used pointers. He said the little asterisk always reminded him.

Interviewer:  Well, at this point, I usually say 'thank you very 
much' but it hardly seems adequate.

Stroustrup:  Promise me you'll publish this. My conscience is getting 

the better of me these days.

Interviewer:  I'll let you know, but I think I know what my editor 
will say.

Stroustrup:  Who'd believe it anyway?  Although, can you send me a 
copy of that tape?

Interviewer:  I can do that.

[Note - for the humor-impaired, not a true story. Just making the 
rounds.]


_/~~~~~~~~\___/~~~~~~\____________________________________________________
____/~~\_____/~~\__/~~\__________________________Mark_Phillips____________
____/~~\_____/~~\________________________________mark@ist.flinders.edu.au_
____/~~\HE___/~~\__/~~\APTAIN_____________________________________________
____/~~\______/~~~~~~\____________________________________________________
__________________________________________________________________________
        "They told me I was gullible ... and I believed them!" 




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