Re: angband save problems
Manoj Srivastava wrote:
>
> Hi,
>
> Sorry for the apparent lack of response, guys. I had a minor
> crisis in my day job, and debian-user goes on the back burner in
> these time.
>
> As to the ^S issue -- I play in X, and I have never had any
> problems with the save key. I do not turn on all the multiuser
> options -- VERIFY_CHECKSUMS is on (to prevent corrupted save files,
> but we do not verify timstamps or forbid the "savefile over-write"
> cheat, since I think the players should be allowed to decide to cheat
> or not. The only think I think us turned on is that the save files
> have the uid in the name, so that different users can have characters
> called gandalf ;-)
>
> I am concerned about the ^S not working. Are you using X? what
> versions of angband are you using? Email me and I shall try to
> resolve this issue.
>
> manoj
> angband maintainer
Hi,
To figure out what the other folks were seeing, I downloaded your deb
package, installed it, and quickly got it running in a *console*. Sure
enough, ^S was not being intercepted (Angband wasn't catching it at all; the
console was catching it and doing what it normally does for ^S/^Q
processing). At that point, I remembered the define switch in config.h(?)
that controlled whether the save-and-continue function was available, and
just assumed you, as maintainer, had disabled it. Unfortunately, I deleted
the deb install and package (I've been tinkering with angband, so I prefer
to use my local installation), so I can't check if it does the same in X.
With my compiled version, ^S works in both console and X. I'm not using an
unusual setup (config.h is only slightly changed to activate support for the
borg).
Hopefully the others I was talking to can tell you what they are (still)
seeing. If its not the define switch, then I'll be real curious as to whats
causing this behaviour.
--
Ed
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