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Re: Mit Kernel 2.6.8 geht DRI schon wieder nicht;-((( Grr.



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Hi,

bei mir funzelt DRI auch nicht wirklich, jedoch liegt mein Problem etwas
anders.

Konfiguration:
Vanilla Kernel 2.6.8.1
Debian unstable
Grafikkarte GForce FX5200
NVDriver 6111

Gibt's hier jemanden, der mit einer ähnlichen Config 3D-Beschleunigung hat?

| glxinfo
name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
~    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
~    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
~    GLX_ARB_multisample, GLX_NV_float_buffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
~    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
~    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
~    GLX_NV_swap_group, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
~    GLX_SGI_swap_control, GLX_NV_float_buffer
GLX extensions:
~    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
~    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
~    GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce FX 5200/AGP/SSE2
OpenGL version string: 1.5.1 NVIDIA 61.11
OpenGL extensions:
~    GL_ARB_depth_texture, GL_ARB_fragment_program,
~    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader, GL_ARB_imaging,
~    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
~    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
~    GL_ARB_shader_objects, GL_ARB_shading_language_100,
~    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
~    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
~    GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3,
~    GL_ARB_texture_mirrored_repeat, GL_ARB_transpose_matrix,
~    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program,
GL_ARB_vertex_shader,
~    GL_ARB_window_pos, GL_S3_s3tc, GL_EXT_texture_env_add, GL_EXT_abgr,
~    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_func_separate,
~    GL_EXT_blend_minmax, GL_EXT_blend_subtract,
GL_EXT_compiled_vertex_array,
~    GL_EXT_Cg_shader, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
~    GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
~    GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
~    GL_EXT_rescale_normal, GL_EXT_secondary_color,
~    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
~    GL_EXT_shared_texture_palette, GL_EXT_stencil_two_side,
~    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_compression_s3tc,
~    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
~    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
~    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
~    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
~    GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
~    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region,
GL_NV_blend_square,
~    GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
~    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
~    GL_NV_fragment_program_option, GL_NV_half_float,
GL_NV_light_max_exponent,
~    GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
~    GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
~    GL_NV_primitive_restart, GL_NV_register_combiners,
~    GL_NV_register_combiners2, GL_NV_texgen_reflection,
~    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
~    GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
~    GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
~    GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
GL_NV_vertex_program,
~    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
~    GL_NV_vertex_program2_option, GL_SGIS_generate_mipmap,
~    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow,
~    GL_SUN_slice_accum
glu version: 1.3
glu extensions:
~    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

~   visual  x  bf lv rg d st colorbuffer ax dp st accumbuffer  ms  cav
~ id dep cl sp sz l  ci b ro  r  g  b  a bf th cl  r  g  b  a ns b eat
- ----------------------------------------------------------------------
0x21 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x22 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x23 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x24 24 tc  0 32  0 r  .  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x25 24 tc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x26 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x27 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x28 24 tc  0 32  0 r  .  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x29 24 tc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x2a 24 tc  0 32  0 r  y  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x2b 24 tc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x2c 24 tc  0 32  0 r  .  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x2d 24 tc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x2e 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  2 1 Ncon
0x2f 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  2 1 Ncon
0x30 24 tc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  4 1 Ncon
0x31 24 tc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  4 1 Ncon
0x32 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  2 1 Ncon
0x33 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  2 1 Ncon
0x34 24 tc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  4 1 Ncon
0x35 24 tc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  4 1 Ncon
0x36 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x37 24 dc  0 32  0 r  .  .  8  8  8  0  0 24  8 16 16 16 16  0 0 None
0x38 24 dc  0 32  0 r  .  .  8  8  8  8  0 24  8 16 16 16 16  0 0 None
0x39 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x3a 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x3b 24 dc  0 32  0 r  .  .  8  8  8  0  0 16  0 16 16 16 16  0 0 None
0x3c 24 dc  0 32  0 r  .  .  8  8  8  8  0 16  0 16 16 16 16  0 0 None
0x3d 24 dc  0 32  0 r  y  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x3e 24 dc  0 32  0 r  y  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x3f 24 dc  0 32  0 r  .  .  8  8  8  0  0  0  0 16 16 16 16  0 0 None
0x40 24 dc  0 32  0 r  .  .  8  8  8  8  0  0  0 16 16 16 16  0 0 None
0x41 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  2 1 Ncon
0x42 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  2 1 Ncon
0x43 24 dc  0 32  0 r  y  .  8  8  8  0  0 24  8 16 16 16 16  4 1 Ncon
0x44 24 dc  0 32  0 r  y  .  8  8  8  8  0 24  8 16 16 16 16  4 1 Ncon
0x45 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  2 1 Ncon
0x46 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  2 1 Ncon
0x47 24 dc  0 32  0 r  y  .  8  8  8  0  0 16  0 16 16 16 16  4 1 Ncon
0x48 24 dc  0 32  0 r  y  .  8  8  8  8  0 16  0 16 16 16 16  4 1 Ncon

Aber glxgears liefert folgendes:
5705 frames in 5.0 seconds = 1141.000 FPS
6438 frames in 5.0 seconds = 1287.600 FPS
6561 frames in 5.0 seconds = 1312.200 FPS
6523 frames in 5.0 seconds = 1304.600 FPS

Auf meinem Laptop habe ich das gleiche Ergebnis mit dem i810-Chipsatz -
DRI funzt, aber glxgears liefert nix und die CPU-Auslastung steigt auf 100%.

Übrigens ist dieses Phänomen irgendwann im April aufgetaucht - also so
ab Kernel 2.6.~4 und seitdem hat sich daran nichts geändert.

Bin für jeden Tip dankbar.

Gruß.

Jan Christoph
- --
eMail    : jan-christoph.ebersbach@epost.de
Hompage  : http://www.e-jc.de/
PGP-KeyID: 0x2D600996
Wo kämen wir hin, wenn alle sagen würden "wo kämen wir hin" und keiner
ginge, um zu sehen, wohin man käme, wenn man ginge ;-)
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