Quake...
Bonjour,
Pour me détendre un peu, je viens d'essayer d'installer quake à partir des
deb. J'installe donc quake-gl et quake-lib et je lance le jeu par :
$quake-gl
Au bout d'un moment, il se lance mais un bruit se répète continuellement
(genre je crois que mes enceintes se tapent dessus) et j'obtiens ceci sur la
console :
michel@kayak:~ $ quake-x11
Removing symlink ./idsw/pak0.pak
Removing symlink ./idsw/base
ln: /home/michel/.quake/./idsw/pak0.pak: fichier existant.
ourbase /usr/share/games/quake/idsw
basename of ourbase idsw
QuakeForge (UQuake) v0.1.1
Added packfile ./base/pak0.pak (339 files)
FindFile: can't find gfx/pop.lmp
Console initialized.
UDP Initialized
Exe: 04:27:41 Feb 27 2000
8.0 megabyte heap
Cmd_AddCommand: gamma already defined as a var
600k surface cache
VID: shared memory id=65536, addr=0x40a11000
VID: shared memory id=98305, addr=0x40a31000
CDAudio_Init: open of "/dev/cdrom" failed (123)
========Quake Initialized=========
execing quake.rc
execing default.cfg
execing config.cfg
Unknown command "gl_doubleeyes"
Unknown command "gl_triplebuffer"
Unknown command "gl_ztrick"
Unknown command "gl_subdivide_size"
FindFile: can't find autoexec.cfg
couldn't exec autoexec.cfg
3 demo(s) in loop
Playing demo from demo1.dem.
<===================================>
#the Necropolis
You got the shells
You got the Grenade Launcher
You receive 25 health
You get 2 rockets
config notify
2415k surface cache
VID: shared memory id=131072, addr=0x40a51000
VID: shared memory id=163841, addr=0x40b9f000
You got the rockets
You got the nailgun
config notify
600k surface cache
VID: shared memory id=196608, addr=0x40a11000
VID: shared memory id=229377, addr=0x40a31000
You got the nails
#
VERSION 2.40 SERVER (24778 CRC)
<===================================>
Les paquets debian ne suffissent-ils pas ? Que dois-je faire de plus ?
--
Michel Grentzinger
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