[Date Prev][Date Next] [Thread Prev][Thread Next] [Date Index] [Thread Index]

Re: Debian Gamers/Developers



On  0, Edward Guldemond <thedebategod@yifan.net> wrote:
> On Fri, Oct 18, 2002 at 06:17:55PM -0400, Bijan Soleymani wrote:
> > Benedict Verheyen wrote:
> > 
> > >>On a sidenote: java is not bad for such type of games too with the added
> > >>advantage of being crossplatform. Also, a lot of games already exist with
> > >>available source code.
> > >>A while back i looked at game programming and studied it a bit. In java
> > >>the basics that go for c++ game programming still are valid in java.
> > >>For instance the need for double buffering, drawing in a memory screen
> > >>dump before copying it to the screen to get faster updating and less
> > >>flickering to name just one thing.
> > >>
> > Java really is a poor choice for Debian as the implementations of Java
> > by Sun and Ibm are proprietary and aren't included in Debian.
> 
> What about Kaffe?  I haven't used it, but from what I understand, AWT is
> there.  Not much Swing though.

Ugh, no, isn't that still a 1.1 virtual machine?  The wheel has been
invented since then...

Tom
-- 
Tom Cook
Information Technology Services, The University of Adelaide

Do not meddle in the affairs of dragons, for you are crunchy, and taste good with ketchup.

Get my GPG public key: https://pinky.its.adelaide.edu.au/~tkcook/tom.cook-at-adelaide.edu.au

Attachment: pgpMV7PbSlBHA.pgp
Description: PGP signature


Reply to: