Here the backtrace generated after the crash, it seems that there is an Arithmetic Exception.
the gl parameter at line 23 seems strange
#23 0x00005591db410072 in gl::glrender (prefix="", pic=0x2, format=<error: Cannot access memory at address 0x6b636f6c62555047>, width=5.3049894774131808e-315, height=0, angle=2.3978552443441112e-312, zoom=5.3982412455708344e-315, m=..., M=..., shift=..., margin=...,
t=0x7ffc641f9990, background=0x5591db748b90, nlightsin=3, lights=0x7f31c6fb10e8, diffuse=0x7f31c6fb1070, specular=0x7f31c6fb1000, view=false, oldpid=0) at ./glrender.cc:2207