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Re: Bug#426581: meshlab - anyone still working on this



On Jan 29, 2008 6:42 PM, Paolo Cignoni <cignoni@gmail.com> wrote:
> Hi to all,
> With the new release 1.1.0
> i have prepared, as you requested, a tarball with (hopefully) all the
> needed sources (including vcg)
> it is available at sourceforge at
>
> http://downloads.sourceforge.net/meshlab/MeshLabSrc_v110.tgz

Great! This makes packaging really much easier. I remade my packaging branch at
https://code.launchpad.net/meshlab to use the new release. I think the
package is now close to being good enough to upload to the archive,
the only obstacle is the obsolete lib3ds-dev in Debian. That just
requires someone to NMU it since the changes needed to build the new
version are really small, and given in a patch at bug #463108.

For people who want to test the package without using bzr, the source
package is also at
http://esko.osmas.info/~tmx/meshlab/
Remember to use version 1.3.0 of lib3ds.

In order to get the package uploaded, I would need a sponsor /
co-maintainer. Any volunteers?

As for the meshlab release, I found a couple of small issues that
should be fixed upstream (but are now patched in the Debian source):
- ui_painttoolbox.h is not created during build
- build fails due to private variable access in one of the plugins,
see attached patch

Teemu

> Once untarred it should contain most of the needed libs.
> The only depending stuff that should be managed by hand
> is the lib3ds, for which we need the 1.3 version
>
> I have set up a page of the documentation explaining what is needed
> and how to compile
> http://meshlab.sourceforge.net/wiki/index.php/Compiling
>
> Let me know if i can help in some way
>
> p.
=== modified file 'meshlab/src/meshlabplugins/render_rm/glstateholder.h'
--- meshlab/src/meshlabplugins/render_rm/glstateholder.h	
2008-01-30 15:46:19 +0000
+++ meshlab/src/meshlabplugins/render_rm/glstateholder.h	
2008-01-31 15:09:44 +0000
@@ -160,7 +160,7 @@
 class GLStateHolder : public QObject
 {
 	Q_OBJECT
-
+        friend class RmMeshShaderRenderPlugin;
 // private data members
 private:


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